Symbol: CORR
games/hack/hack.apply.c
365
lev->typ = CORR;
games/hack/hack.mklev.c
603
crm->typ = CORR;
games/hack/hack.mklev.c
612
if(crm->typ != CORR && crm->typ != SCORR) {
games/hack/hack.mklev.c
626
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
games/hack/hack.mklev.c
635
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
games/hack/hack.mklev.c
644
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
games/hack/hack.mklev.c
652
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
games/hack/hack.mklev.c
660
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
games/hack/hack.mklev.c
724
rm->typ = CORR;
games/hack/hack.pri.c
387
(IS_ROCK(room->typ) && levl[(int)u.ux][(int)u.uy].typ == CORR))
games/hack/hack.pri.c
446
case CORR:
games/hack/hack.read.c
402
lev->typ = CORR;
games/hack/hack.read.c
518
levl[(int)u.ux][(int)u.uy].typ == CORR ||
games/hack/hack.read.c
537
if (levl[(int)u.ux][(int)u.uy].typ == CORR) {
games/hack/hack.read.c
569
for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
games/hack/hack.read.c
571
for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
games/hack/hack.read.c
573
for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
games/hack/hack.read.c
575
for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
games/hack/hack.search.c
131
levl[(int)x][(int)y].typ = CORR;
games/hack/hack.search.c
77
for(lx = u.ux; (num = levl[lx-1][(int)u.uy].typ) && num != CORR; lx--) ;
games/hack/hack.search.c
78
for(hx = u.ux; (num = levl[hx+1][(int)u.uy].typ) && num != CORR; hx++) ;
games/hack/hack.search.c
79
for(ly = u.uy; (num = levl[(int)u.ux][ly-1].typ) && num != CORR; ly--) ;
games/hack/hack.search.c
80
for(hy = u.uy; (num = levl[(int)u.ux][hy+1].typ) && num != CORR; hy++) ;
games/hack/hack.search.c
89
levl[(int)zx][(int)zy].typ = CORR;
games/hack/hack.vault.c
184
if(levl[x][y].typ == CORR) goto fnd;
games/hack/hack.vault.c
284
crm->typ = (typ == SCORR) ? CORR : DOOR;
games/hack/hack.vault.c
317
crm->typ = CORR;
games/hack/hack.zap.c
303
room->typ = CORR;