Symbol: COLNO
games/hack/def.rm.h
113
extern struct rm levl[COLNO][ROWNO];
games/hack/hack.Decl.c
72
struct rm levl[COLNO][ROWNO]; /* level map */
games/hack/hack.apply.c
150
if ((mtmp = bchit(u.dx, u.dy, COLNO, '!'))) {
games/hack/hack.bones.c
149
for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
games/hack/hack.cmd.c
171
if(!multi) multi = COLNO;
games/hack/hack.cmd.c
353
return(x >= 1 && x <= COLNO-1 && y >= 0 && y <= ROWNO-1);
games/hack/hack.do.c
278
u.ux = rnd(COLNO-1);
games/hack/hack.do_name.c
88
if(1 <= cx + xdir[i] && cx + xdir[i] <= COLNO)
games/hack/hack.end.c
462
while(bp < linebuf + COLNO - 9) *bp++ = ' ';
games/hack/hack.end.c
540
hppos = COLNO - 7 - strlen(hpbuf);
games/hack/hack.end.c
551
if(so >= COLNO) so = COLNO-1;
games/hack/hack.h
215
#define FAR (COLNO+2) /* position outside screen */
games/hack/hack.main.c
433
if(multi < COLNO && !--multi)
games/hack/hack.makemon.c
210
! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
games/hack/hack.makemon.c
227
tx = rn1(COLNO-3,2);
games/hack/hack.mklev.c
115
for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
games/hack/hack.mklev.c
221
rsp->rhx = COLNO-1;
games/hack/hack.mklev.c
444
if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
games/hack/hack.mklev.c
597
if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
games/hack/hack.mkmaze.c
115
for(x = 2; x < COLNO-1; x++)
games/hack/hack.mkmaze.c
188
if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0)
games/hack/hack.mkmaze.c
199
mm.x = 3 + 2*rn2(COLNO/2 - 2);
games/hack/hack.mkmaze.c
83
for(x = 2; x < COLNO-1; x++)
games/hack/hack.mkmaze.c
89
zx = 2*(COLNO/4) - 1;
games/hack/hack.pri.c
128
if(x<0 || x>COLNO-1 || y<0 || y>ROWNO-1){
games/hack/hack.pri.c
189
static coord tc[COLNO]; /* but watch reflecting beams! */
games/hack/hack.pri.c
218
if(++cnt >= COLNO) panic("Tmp_at overflow?");
games/hack/hack.pri.c
227
ROWNO+2, COLNO);
games/hack/hack.pri.c
233
if(x < 0 || x > COLNO-1 || y < 0 || y > ROWNO-1) {
games/hack/hack.pri.c
287
for(x = 0; x < COLNO; x++)
games/hack/hack.pri.c
293
scrlx = COLNO;
games/hack/hack.pri.c
323
for(x = xmin; x < COLNO; x++) {
games/hack/hack.pri.c
652
scrlx = COLNO;
games/hack/hack.pri.c
710
if(strlen(newbot) >= COLNO) {
games/hack/hack.pri.c
718
for(i = 1; i<COLNO; i++) {
games/hack/hack.read.c
396
for(zx = 0; zx < COLNO; zx++) {
games/hack/hack.read.c
427
for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
games/hack/hack.rumors.c
107
char line[COLNO];
games/hack/hack.rumors.c
96
char line[COLNO];
games/hack/hack.termcap.c
111
if(CO < COLNO || LI < ROWNO+2)
games/hack/hack.termcap.c
259
while(curx < COLNO) {
games/hack/hack.trap.c
378
nux = rnd(COLNO-1);
games/hack/hack.tty.c
234
if(bufp-obufp < BUFSZ-1 && bufp-obufp < COLNO)
games/hack/hack.tty.c
292
static char inputline[COLNO];
games/hack/hack.vault.c
177
for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
games/hack/hack.vault.c
183
if(x < 0 || x > COLNO-1) continue;
games/hack/hack.vault.c
93
#define FCSIZ (ROWNO+COLNO)
games/hack/hack.zap.c
288
if(zx < 3 || zx > COLNO-3 ||
games/hack/hack.zap.c
675
tx = rn1(COLNO-3,2);