floor
Player.p_experience += floor(Curmonster.m_experience / 10.0);
inflict = MIN(Player.p_mana, floor(inflict));
floor((Curmonster.m_o_energy - Curmonster.m_energy) / 2.0);
dtemp = floor(infloat());
Player.p_gold -= floor(temp1);
Other.p_1scratch = floor(temp1);
Other.p_2scratch = floor(temp2);
Player.p_1scratch = floor(Player.p_1scratch); /* clean up any mess */
Player.p_gold = floor(Player.p_gold / 1.25) + 0.1;
Enrgyvoid.ev_x = floor(temp1);
Enrgyvoid.ev_y = floor(temp2);
Player.p_gold += floor(temp1);
#define CIRCLE(X, Y) floor(distance(X, 0.0, Y, 0.0) / 125.0 + 1)
#define ROLL(BASE,INTERVAL) floor((BASE) + (INTERVAL) * drandom())
if (floor(dtemp) == dtemp)
temp = floor(infloat());
return (floor(pow((experience / 1000.0), 0.4875)));
return (floor(pow((experience / 1250.0), 0.4865)));
Circle = CIRCLE(Player.p_x = floor(xnew), Player.p_y = floor(ynew));
Player.p_gold = floor(Player.p_gold) + 0.1;
Player.p_gems = floor(Player.p_gems) + 0.1;
Player.p_mana = floor(Player.p_mana) + 0.1;
dtemp = floor(taxes / N_GEMVALUE + 1.0); /* number of gems to
dtemp += floor(taxes);
Menu[0].cost, floor(Player.p_gold / Menu[0].cost));
cost = (numitems = floor(infloat())) * Menu[0].cost;
Menu[1].cost, floor(Player.p_gold / Menu[1].cost));
cost = (numitems = floor(infloat())) * Menu[1].cost;
Menu[2].cost, floor(Player.p_gold / Menu[2].cost));
cost = (numitems = floor(infloat())) * Menu[2].cost;
Player.p_brains += floor(numitems) * ROLL(20, 8);
Menu[3].cost, floor(Player.p_gold / Menu[3].cost));
cost = (numitems = floor(infloat())) * Menu[3].cost;
Menu[4].cost, floor(Player.p_gold / Menu[4].cost));
cost = (numitems = floor(infloat())) * Menu[4].cost;
Menu[5].cost, floor(Player.p_gold / Menu[5].cost));
cost = (numitems = floor(infloat())) * Menu[5].cost;
numitems = floor(infloat());
double floor(double);
#define floor(x) __tg_simple(x, floor)
$$ = (int) floor(atof($2));
DEF_STD(floor);
LDBL_CLONE(floor);
PROTO_NORMAL(floor);
z = floor(y);
y = 2.0*(y - floor(y)); /* y = |x| mod 2.0 */
z -= 8.0*floor(z*0.125); /* trim off integer >= 8 */
DEF_STD(floor);
LDBL_MAYBE_CLONE(floor);
t = floor(x);
t = floor(-x);
double floor (double);
{"floor", floor, &NAN, &NAN, 0},
{"floor", floor, &ZERO, &ZERO, 0},
{"floor", floor, &MZERO, &MZERO, 0},
{"floor", floor, &INF, &INF, 0},
{"floor", floor, &MINF, &MINF, 0},
double floor (double);
floor((__real__ (f)) * PREC) == floor((r) * PREC) && \
floor((__imag__ (f)) * PREC) == floor((i) * PREC) \
if (floor(4294967295.7) != 4294967295.)
if (floor(x) != 3628800.0)
if (floor(x * 100) != 332.0)
if (floor(x * 100) != -355.0)
p = floor($2 * UINT_MAX + 0.5);
int floor;
floor = ci->ci_handled_intr_level;
ci->ci_handled_intr_level = floor;
int floor;
floor = ci->ci_handled_intr_level;
ci->ci_handled_intr_level = floor;
ci->ci_handled_intr_level = floor;
int floor;
floor = ci->ci_handled_intr_level;
int floor;
floor = ci->ci_handled_intr_level;
ci->ci_handled_intr_level = floor;
int floor = curcpu()->ci_handled_intr_level;
if (floor > wantipl) {
splassert_fail(wantipl, floor, func);
double floor = dml_floor(val, 1);
if (val - floor >= round_pt)
return floor;
last = first - incr * floor((first - last) / incr);
last = first + incr * floor((last - first) / incr);