draw
verb_with_all(wear, 0, draw, "draw");
int draw(void);
drawplayer(PLAYER *pp, FLAG draw)
Maze[y][x] = draw ? pp->p_face : pp->p_over;
if (!draw) {
if (draw && pp->p_cloak >= 0) {
(batt.draw > 0)) {
batt.draw) / 60;
((batt.cur_charge * 3600) / (-batt.draw)) / 60;
info->draw = *((signed char *)&p.data[4]);
info->draw = *((signed short *)&p.data[6]);
info->draw = 0;
signed int draw;
int draw = -sc->sc_current_ma;
if (draw > 0)
(60 * sc->sc_remaining_mah) / draw;