Symbol: BSZ
games/gomoku/bdinit.c
89
if (i > (BSZ - 4)) {
games/gomoku/bdinit.c
96
} else if (i == (BSZ - 4)) {
games/gomoku/bdisp.c
298
static int curx = BSZ / 2;
games/gomoku/bdisp.c
299
static int cury = BSZ / 2;
games/gomoku/bdisp.c
306
mvprintw(BSZ3, (BSZ -6)/2, "(%c %d)",
games/gomoku/bdisp.c
321
ny = BSZ + cury - 1; nx = curx;
games/gomoku/bdisp.c
327
ny = cury; nx = BSZ + curx - 1;
games/gomoku/bdisp.c
339
ny = cury + 1; nx = BSZ + curx - 1;
games/gomoku/bdisp.c
345
ny = BSZ + cury - 1; nx = BSZ + curx - 1;
games/gomoku/bdisp.c
357
ny = BSZ + cury - 1; nx = curx + 1;
games/gomoku/bdisp.c
363
ny = BSZ + cury - 5; nx = curx;
games/gomoku/bdisp.c
366
ny = cury; nx = BSZ + curx - 5;
games/gomoku/bdisp.c
372
ny = cury + 5; nx = BSZ + curx - 5;
games/gomoku/bdisp.c
375
ny = BSZ + cury - 5; nx = BSZ + curx - 5;
games/gomoku/bdisp.c
381
ny = BSZ + cury - 5; nx = curx + 5;
games/gomoku/bdisp.c
395
&& myevent.x >= 3 && myevent.x <= (2 * BSZ + 1))
games/gomoku/bdisp.c
398
cury = BSZ - myevent.y;
games/gomoku/bdisp.c
414
(void) mvaddstr(BSZ3, (BSZ -6)/2, " ");
games/gomoku/bdisp.c
419
curx = nx % BSZ;
games/gomoku/bdisp.c
420
cury = ny % BSZ;
games/gomoku/gomoku.h
261
extern int movelog[BSZ * BSZ]; /* history of moves */
games/gomoku/gomoku.h
40
#define BSZ1 (BSZ+1)
games/gomoku/gomoku.h
41
#define BSZ2 (BSZ+2)
games/gomoku/gomoku.h
42
#define BSZ3 (BSZ+3)
games/gomoku/gomoku.h
43
#define BSZ4 (BSZ+4)
games/gomoku/gomoku.h
48
#define BGOTO(y,x) move(BSZ - (y), 2 * (x) + 3)
games/gomoku/gomoku.h
51
#define FSZ1 BSZ
games/gomoku/gomoku.h
52
#define FSZ2 (BSZ-4)
games/gomoku/main.c
64
int movelog[BSZ * BSZ]; /* log of all the moves */
games/gomoku/makemove.c
74
if (++movenum == BSZ * BSZ)
games/gomoku/stoc.c
98
for (i = 1; i <= BSZ && letters[i] != c; i++)
usr.bin/tail/reverse.c
165
char l[BSZ];
usr.bin/tail/reverse.c
213
len < BSZ && (ch = getc(fp)) != EOF; ++len)