Wounded_legs
if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
if(!Wounded_legs || (Wounded_legs & TIMEOUT))
Wounded_legs |= side + timex;
Wounded_legs |= side;
if(Wounded_legs) {
if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
Wounded_legs = 0;
if(Wounded_legs) {