BFLAG
if (!(sp->s_flg & (BFLAG << 1))) {
sp->s_flg |= (BFLAG << 3);
!(sp->s_flg & (BFLAG << 3))) {
if (sp->s_flg & (BFLAG << r))
bmask = BFLAG << r;
sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
(BFLAG << 3);
sp->s_flg |= BFLAG | (BFLAG << 1);
bmask = BFLAG << r;
bmask1 = BFLAG << r1;
bmask = BFLAG << r;
bmask = (BFLAG | FFLAG | MFLAG) << r;