Symbol: RING
games/battlestar/command2.c
76
case RING:
games/battlestar/command5.c
307
if (person == NORMGOD && godready < 2 && !(obj == RING || obj == BRACELET))
games/battlestar/command5.c
326
if (obj == RING || obj == BRACELET) {
games/battlestar/dayobjs.c
128
{ 218, RING },
games/battlestar/words.c
90
{ "ring", RING, OBJECT, NULL },
games/hack/def.objects.h
295
RING("adornment", "engagement", 0),
games/hack/def.objects.h
296
RING("teleportation", "wooden", 0),
games/hack/def.objects.h
297
RING("regeneration", "black onyx", 0),
games/hack/def.objects.h
298
RING("searching", "topaz", 0),
games/hack/def.objects.h
299
RING("see invisible", "pearl", 0),
games/hack/def.objects.h
300
RING("stealth", "sapphire", 0),
games/hack/def.objects.h
301
RING("levitation", "moonstone", 0),
games/hack/def.objects.h
302
RING("poison resistance", "agate", 0),
games/hack/def.objects.h
303
RING("aggravate monster", "tiger eye", 0),
games/hack/def.objects.h
304
RING("hunger", "shining", 0),
games/hack/def.objects.h
305
RING("fire resistance", "gold", 0),
games/hack/def.objects.h
306
RING("cold resistance", "copper", 0),
games/hack/def.objects.h
307
RING("protection from shape changers", "diamond", 0),
games/hack/def.objects.h
308
RING("conflict", "jade", 0),
games/hack/def.objects.h
309
RING("gain strength", "ruby", SPEC),
games/hack/def.objects.h
310
RING("increase damage", "silver", SPEC),
games/hack/def.objects.h
311
RING("protection", "granite", SPEC),
games/hack/def.objects.h
312
RING("warning", "wire", 0),
games/hack/def.objects.h
313
RING("teleport control", "iron", 0),
games/hack/def.objects.h
314
RING(NULL, "ivory", 0),
games/hack/def.objects.h
315
RING(NULL, "blackened", 0),