Symbol: NUMOFOBJECTS
games/battlestar/command2.c
182
for (n = 0; n < NUMOFOBJECTS &&
games/battlestar/command2.c
187
if (n == NUMOFOBJECTS) {
games/battlestar/command3.c
91
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/command5.c
183
n = rnd(NUMOFOBJECTS);
games/battlestar/command5.c
185
n = rnd(NUMOFOBJECTS);
games/battlestar/cypher.c
160
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/cypher.c
200
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/cypher.c
221
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/cypher.c
262
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/cypher.c
282
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/cypher.c
497
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/extern.h
216
#define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
games/battlestar/extern.h
254
extern const char *const objdes[NUMOFOBJECTS];
games/battlestar/extern.h
255
extern const char *const objsht[NUMOFOBJECTS];
games/battlestar/extern.h
257
extern const int objwt[NUMOFOBJECTS];
games/battlestar/extern.h
258
extern const int objcumber[NUMOFOBJECTS];
games/battlestar/extern.h
259
extern const int objflags[NUMOFOBJECTS];
games/battlestar/globals.c
107
const char *const objsht[NUMOFOBJECTS] = {
games/battlestar/globals.c
190
const int objwt[NUMOFOBJECTS] = {
games/battlestar/globals.c
201
const int objcumber[NUMOFOBJECTS] = {
games/battlestar/globals.c
212
const int objflags[NUMOFOBJECTS] = {
games/battlestar/globals.c
39
const char *const objdes[NUMOFOBJECTS] = {
games/battlestar/misc.c
53
for (n = 0; n < NUMOFOBJECTS; n++)
games/battlestar/room.c
68
for (n = 0; n < NUMOFOBJECTS; n++)