Monnam
pline("%s is blinded by the flash!", Monnam(mtmp));
Monnam(mon));
Monnam(mon));
char *bp = Monnam(mtmp);
pline("%s is confused from hunger.", Monnam(mtmp));
pline("%s dies from hunger.", Monnam(mtmp));
pline("%s ate %s.", Monnam(mtmp), doname(obj));
pline("%s devours the %s.", Monnam(mtmp),
if(vis) pline("%s is turned to stone!", Monnam(mdef));
if(vis) pline("%s is killed!", Monnam(mdef));
pline("%s is turned to stone!", Monnam(mon));
pline("%s appears confused.",Monnam(mon));
(void) snprintf(buf,sizeof buf,"%s %s", Monnam(magr),
char *Monnam(struct monst *);
Monnam(mtmp));
pline("%s drowns you ...", Monnam(mtmp));
Monnam(mtmp));
Monnam(mtmp), (side == RIGHT_SIDE) ? "right" : "left");
else pline("%s misses.",Monnam(mtmp));
else pline("%s hits!",Monnam(mtmp));
Monnam(u.ustuck));
pline("%s drowns.", Monnam(mtmp));
pline("%s's gaze has confused you!", Monnam(mtmp));
if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
pline("%s looks sound and hale again!", Monnam(mon));
pline("%s's stomach is lit.", Monnam(u.ustuck));
pline("%s calms down.", Monnam(shkp));
Monnam(shkp));
Monnam(shopkeeper));
Monnam(shopkeeper), total);
pline("%s didn't notice.", Monnam(shopkeeper));
pline("%s seems not interested.", Monnam(shopkeeper));
Monnam(shopkeeper), doname(obj));
pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj));
pline("%s steals %s!", Monnam(mtmp), doname(otmp));
Monnam(mtmp));
pline("%s stole %s.", named ? "She" : Monnam(mtmp), doname(otmp));
pline("%s stole %s!", Monnam(mtmp), doname(otmp));
Monnam(mtmp));
Monnam(mtmp));
pline("%s falls in a pit!", Monnam(mtmp));
Monnam(mtmp));
Monnam(mtmp));
Monnam(mtmp));
Monnam(mtmp));
Monnam(mtmp));
pline("%s hypnotizes you.", Monnam(mtmp));
Monnam(mtmp));
Monnam(mon), fltxt);