#ifndef _MACHINE_FPU_H_
#define _MACHINE_FPU_H_
#define IA64_FPSR_TRAP_VD 0x0000000000000001L
#define IA64_FPSR_TRAP_DD 0x0000000000000002L
#define IA64_FPSR_TRAP_ZD 0x0000000000000004L
#define IA64_FPSR_TRAP_OD 0x0000000000000008L
#define IA64_FPSR_TRAP_UD 0x0000000000000010L
#define IA64_FPSR_TRAP_ID 0x0000000000000020L
#define IA64_FPSR_SF(i,v) ((v) << ((i)*13+6))
#define IA64_SF_FTZ 0x0001L
#define IA64_SF_WRE 0x0002L
#define IA64_SF_PC 0x000cL
#define IA64_SF_PC_0 0x0000L
#define IA64_SF_PC_1 0x0004L
#define IA64_SF_PC_2 0x0008L
#define IA64_SF_PC_3 0x000cL
#define IA64_SF_RC 0x0030L
#define IA64_SF_RC_NEAREST 0x0000L
#define IA64_SF_RC_NEGINF 0x0010L
#define IA64_SF_RC_POSINF 0x0020L
#define IA64_SF_RC_TRUNC 0x0030L
#define IA64_SF_TD 0x0040L
#define IA64_SF_V 0x0080L
#define IA64_SF_D 0x0100L
#define IA64_SF_Z 0x0200L
#define IA64_SF_O 0x0400L
#define IA64_SF_U 0x0800L
#define IA64_SF_I 0x1000L
#define IA64_SF_DEFAULT (IA64_SF_PC_3 | IA64_SF_RC_NEAREST)
#define IA64_FPSR_DEFAULT (IA64_FPSR_TRAP_VD \
| IA64_FPSR_TRAP_DD \
| IA64_FPSR_TRAP_ZD \
| IA64_FPSR_TRAP_OD \
| IA64_FPSR_TRAP_UD \
| IA64_FPSR_TRAP_ID \
| IA64_FPSR_SF(0, IA64_SF_DEFAULT) \
| IA64_FPSR_SF(1, (IA64_SF_DEFAULT \
| IA64_SF_TD \
| IA64_SF_WRE)) \
| IA64_FPSR_SF(2, (IA64_SF_DEFAULT \
| IA64_SF_TD)) \
| IA64_FPSR_SF(3, (IA64_SF_DEFAULT \
| IA64_SF_TD)))
struct fpswa_ret {
unsigned long status;
unsigned long err1;
unsigned long err2;
unsigned long err3;
};
struct fpswa_bundle {
long double bits;
};
struct fpswa_fpctx {
unsigned long mask_low;
unsigned long mask_high;
union _ia64_fpreg *fp_low_preserved;
union _ia64_fpreg *fp_low_volatile;
union _ia64_fpreg *fp_high_preserved;
union _ia64_fpreg *fp_high_volatile;
};
struct fpswa_iface {
unsigned int if_rev;
unsigned int __res;
struct fpswa_ret (*if_fpswa)(unsigned long, struct fpswa_bundle *,
unsigned long *, unsigned long *, unsigned long *, unsigned long *,
unsigned long *, struct fpswa_fpctx *);
};
#endif