root/sys/arch/ia64/include/fpu.h
/*      $NetBSD: fpu.h,v 1.1 2006/04/07 14:21:18 cherry Exp $   */

/*-
 * Copyright (c) 1998 Doug Rabson
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 * $FreeBSD$
 */

#ifndef _MACHINE_FPU_H_
#define _MACHINE_FPU_H_

/*
 * Floating point status register bits.
 */

#define IA64_FPSR_TRAP_VD       0x0000000000000001L
#define IA64_FPSR_TRAP_DD       0x0000000000000002L
#define IA64_FPSR_TRAP_ZD       0x0000000000000004L
#define IA64_FPSR_TRAP_OD       0x0000000000000008L
#define IA64_FPSR_TRAP_UD       0x0000000000000010L
#define IA64_FPSR_TRAP_ID       0x0000000000000020L
#define IA64_FPSR_SF(i,v)       ((v) << ((i)*13+6))

#define IA64_SF_FTZ             0x0001L
#define IA64_SF_WRE             0x0002L
#define IA64_SF_PC              0x000cL
#define IA64_SF_PC_0            0x0000L
#define IA64_SF_PC_1            0x0004L
#define IA64_SF_PC_2            0x0008L
#define IA64_SF_PC_3            0x000cL
#define IA64_SF_RC              0x0030L
#define IA64_SF_RC_NEAREST      0x0000L
#define IA64_SF_RC_NEGINF       0x0010L
#define IA64_SF_RC_POSINF       0x0020L
#define IA64_SF_RC_TRUNC        0x0030L
#define IA64_SF_TD              0x0040L
#define IA64_SF_V               0x0080L
#define IA64_SF_D               0x0100L
#define IA64_SF_Z               0x0200L
#define IA64_SF_O               0x0400L
#define IA64_SF_U               0x0800L
#define IA64_SF_I               0x1000L

#define IA64_SF_DEFAULT         (IA64_SF_PC_3 | IA64_SF_RC_NEAREST)

#define IA64_FPSR_DEFAULT       (IA64_FPSR_TRAP_VD                      \
                                 | IA64_FPSR_TRAP_DD                    \
                                 | IA64_FPSR_TRAP_ZD                    \
                                 | IA64_FPSR_TRAP_OD                    \
                                 | IA64_FPSR_TRAP_UD                    \
                                 | IA64_FPSR_TRAP_ID                    \
                                 | IA64_FPSR_SF(0, IA64_SF_DEFAULT)     \
                                 | IA64_FPSR_SF(1, (IA64_SF_DEFAULT     \
                                                    | IA64_SF_TD        \
                                                    | IA64_SF_WRE))     \
                                 | IA64_FPSR_SF(2, (IA64_SF_DEFAULT     \
                                                    | IA64_SF_TD))      \
                                 | IA64_FPSR_SF(3, (IA64_SF_DEFAULT     \
                                                    | IA64_SF_TD)))

struct fpswa_ret {
        unsigned long   status;
        unsigned long   err1;
        unsigned long   err2;
        unsigned long   err3;
};

struct fpswa_bundle {
        long double     bits;           /* Force 16-byte alignment. */
};

struct fpswa_fpctx {
        unsigned long   mask_low;                       /* f63 - f2 */
        unsigned long   mask_high;                      /* f127 - f64 */
        union _ia64_fpreg *fp_low_preserved;            /* f2 - f5 */
        union _ia64_fpreg *fp_low_volatile;             /* f6 - f15 */
        union _ia64_fpreg *fp_high_preserved;           /* f16 - f31 */
        union _ia64_fpreg *fp_high_volatile;            /* f32 - f127 */
};

struct fpswa_iface {
        unsigned int    if_rev;
        unsigned int    __res;
        struct fpswa_ret (*if_fpswa)(unsigned long, struct fpswa_bundle *,
            unsigned long *, unsigned long *, unsigned long *, unsigned long *,
            unsigned long *, struct fpswa_fpctx *);
};

#endif /* ! _MACHINE_FPU_H_ */