root/games/dab/human.cc
/*      $NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $        */

/*-
 * Copyright (c) 2003 The NetBSD Foundation, Inc.
 * All rights reserved.
 *
 * This code is derived from software contributed to The NetBSD Foundation
 * by Christos Zoulas.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * Human interface for dots, using rogue-like keys.
 */

#include "defs.h"
RCSID("$NetBSD: human.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")

#include "human.h"
#include "board.h"
#include "box.h"
#include "ttyscrn.h"

#define CONTROL(a) ((a) & 037)

extern GAMESCREEN *sc;

HUMAN::HUMAN(const char c) :
    PLAYER(c),
    _curx(0),
    _cury(1)
{
}

void HUMAN::play(const BOARD& b, size_t& y, size_t& x, int& dir)
{
    int mv;
    b.setpos(_cury, _curx);

    for (;;) {
        switch (mv = b.getmove()) {
        case 'h': case 'H':
            _curx -= 2;
            break;

        case 'l': case 'L':
            _curx += 2;
            break;

        case 'k': case 'K':
            _cury -= 2;
            break;

        case 'j': case 'J':
            _cury += 2;
            break;

        case 'u': case 'U':
            _curx += 1;
            _cury -= 1;
            break;

        case 'y': case 'Y':
            _curx -= 1;
            _cury -= 1;
            break;

        case 'b': case 'B':
            _curx -= 1;
            _cury += 1;
            break;

        case 'n': case 'N':
            _curx += 1;
            _cury += 1;
            break;

        case 'q': case 'Q':
            // Cleanup
            delete sc;
            exit(0);

        case CONTROL('L'): case CONTROL('R'):
            b.clean();
            b.paint();
            break;

        case ' ':
            {
                x = _curx / 2;
                y = _cury / 2;

                if (_cury & 1) {
                    if (_curx == 0)
                        dir = BOX::left;
                    else {
                        x--;
                        dir = BOX::right;
                    }
                }

                if (_curx & 1) {
                    if (_cury == 0)
                        dir = BOX::top;
                    else {
                        y--;
                        dir = BOX::bottom;
                    }
                }
            }
            return;

        default:
            break;
        }

        // We add 2 before the comparison to avoid underflow
        if ((2 + _curx) - (_curx & 1) < 2)
            _curx = (b.nx() * 2) + (_curx & 1);
        if (_curx >= (b.nx() * 2) + 1)
            _curx = (_curx & 1);

        if ((2 + _cury) - (_cury & 1) < 2)
            _cury = (b.ny() * 2) + (_cury & 1);
        if (_cury >= (b.ny() * 2) + 1)
            _cury = (_cury & 1);

        b.setpos(_cury, _curx);
    }
}