root/sys/dev/hpc/video_subr.c
/*      $NetBSD: video_subr.c,v 1.13 2012/02/12 16:34:11 matt Exp $     */

/*-
 * Copyright (c) 2000 The NetBSD Foundation, Inc.
 * All rights reserved.
 *
 * This code is derived from software contributed to The NetBSD Foundation
 * by UCHIYAMA Yasushi.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#include <sys/cdefs.h>
__KERNEL_RCSID(0, "$NetBSD: video_subr.c,v 1.13 2012/02/12 16:34:11 matt Exp $");

#include <sys/param.h>
#include <sys/systm.h>
#include <sys/malloc.h>

#include <machine/bootinfo.h>

#include <dev/hpc/video_subr.h>

#define BPP2 ({                                                         \
        u_int8_t bitmap;                                                \
        bitmap = *(volatile u_int8_t*)addr;                             \
        *(volatile u_int8_t*)addr =                                     \
                (bitmap & ~(0x3 << ((3 - (x % 4)) * 2)));               \
})

#define BPP4 ({                                                         \
        u_int8_t bitmap;                                                \
        bitmap = *(volatile u_int8_t*)addr;                             \
        *(volatile u_int8_t*)addr =                                     \
                (bitmap & ~(0xf << ((1 - (x % 2)) * 4)));               \
})

#define BPP8 ({                                                         \
        *(volatile u_int8_t*)addr = 0xff;                               \
})

#define BRESENHAM(a, b, c, d, func) ({                                  \
        u_int32_t fbaddr = vc->vc_fbvaddr;                              \
        u_int32_t fbwidth = vc->vc_fbwidth;                             \
        u_int32_t fbdepth = vc->vc_fbdepth;                             \
        len = a, step = b -1;                                           \
        if (step == 0)                                                  \
                return;                                                 \
        kstep = len == 0 ? 0 : 1;                                       \
        for (i = k = 0, j = step / 2; i <= step; i++) {                 \
                x = xbase c;                                            \
                y = ybase d;                                            \
                addr = fbaddr + (((y * fbwidth + x) * fbdepth) >> 3);   \
                func;                                                   \
                j -= len;                                               \
                while (j < 0) {                                         \
                        j += step;                                      \
                        k += kstep;                                     \
                }                                                       \
        }                                                               \
})

#define DRAWLINE(func) ({                                               \
        if (x < 0) {                                                    \
                if (y < 0) {                                            \
                        if (_y < _x) {                                  \
                                BRESENHAM(_y, _x, -i, -k, func);        \
                        } else {                                        \
                                BRESENHAM(_x, _y, -k, -i, func);        \
                        }                                               \
                } else {                                                \
                        if (_y < _x) {                                  \
                                BRESENHAM(_y, _x, -i, +k, func);        \
                        } else {                                        \
                                BRESENHAM(_x, _y, -k, +i, func);        \
                        }                                               \
                }                                                       \
        } else {                                                        \
                if (y < 0) {                                            \
                        if (_y < _x) {                                  \
                                BRESENHAM(_y, _x, +i, -k, func);        \
                        } else {                                        \
                                BRESENHAM(_x, _y, +k, -i, func);        \
                        }                                               \
                } else {                                                \
                        if (_y < _x) {                                  \
                                BRESENHAM(_y, _x, +i, +k, func);        \
                        } else {                                        \
                                BRESENHAM(_x, _y, +k, +i, func);        \
                        }                                               \
                }                                                       \
        }                                                               \
})

#define LINEFUNC(b)                                                     \
static void                                                             \
linebpp##b(struct video_chip *vc, int x0, int y0, int x1, int y1)       \
{                                                                       \
        u_int32_t addr;                                                 \
        int i, j, k, len, step, kstep;                                  \
        int x, _x, y, _y;                                               \
        int xbase, ybase;                                               \
        x = x1 - x0;                                                    \
        y = y1 - y0;                                                    \
        _x = abs(x);                                                    \
        _y = abs(y);                                                    \
        xbase = x0;                                                     \
        ybase = y0;                                                     \
        DRAWLINE(BPP##b);                                               \
}

#define DOTFUNC(b)                                                      \
static void                                                             \
dotbpp##b(struct video_chip *vc, int x, int y)                          \
{                                                                       \
        u_int32_t addr;                                                 \
        addr = vc->vc_fbvaddr + (((y * vc->vc_fbwidth + x) *            \
                                 vc->vc_fbdepth) >> 3);                 \
        BPP##b;                                                         \
}

LINEFUNC(2)
LINEFUNC(4)
LINEFUNC(8)
DOTFUNC(2)
DOTFUNC(4)
DOTFUNC(8)
static void linebpp_unimpl(struct video_chip *, int, int, int, int);
static void dotbpp_unimpl(struct video_chip *, int, int);

int
cmap_work_alloc(u_int8_t **r, u_int8_t **g, u_int8_t **b, u_int32_t **rgb,
    int cnt)
{
        KASSERT(LEGAL_CLUT_INDEX(cnt - 1));

#define ALLOC_BUF(x, bit)                                               \
        if (x) {                                                        \
                *x = malloc(cnt * sizeof(u_int ## bit ## _t),           \
                    M_DEVBUF, M_WAITOK);                                \
                if (*x == 0)                                            \
                        goto errout;                                    \
        }
        ALLOC_BUF(r, 8);
        ALLOC_BUF(g, 8);
        ALLOC_BUF(b, 8);
        ALLOC_BUF(rgb, 32);
#undef  ALLOCBUF

        return (0);
errout:
        cmap_work_free(*r, *g, *b, *rgb);

        return (ENOMEM);
}

void
cmap_work_free(u_int8_t *r, u_int8_t *g, u_int8_t *b, u_int32_t *rgb)
{
        if (r)
                free(r, M_DEVBUF);
        if (g)
                free(g, M_DEVBUF);
        if (b)
                free(b, M_DEVBUF);
        if (rgb)
                free(rgb, M_DEVBUF);
}

void
rgb24_compose(u_int32_t *rgb24, u_int8_t *r, u_int8_t *g, u_int8_t *b, int cnt)
{
        int i;
        KASSERT(rgb24 && r && g && b && LEGAL_CLUT_INDEX(cnt - 1));

        for (i = 0; i < cnt; i++) {
                *rgb24++ = RGB24(r[i], g[i], b[i]);
        }
}

void
rgb24_decompose(u_int32_t *rgb24, u_int8_t *r, u_int8_t *g, u_int8_t *b,
    int cnt)
{
        int i;
        KASSERT(rgb24 && r && g && b && LEGAL_CLUT_INDEX(cnt - 1));

        for (i = 0; i < cnt; i++) {
                u_int32_t rgb = *rgb24++;
                *r++ = (rgb >> 16) & 0xff;
                *g++ = (rgb >> 8) & 0xff;
                *b++ = rgb & 0xff;
        }
}

/*
 * Debug routines.
 */
void
video_calibration_pattern(struct video_chip *vc)
{
        int x, y;

        x = vc->vc_fbwidth - 40;
        y = vc->vc_fbheight - 40;
        video_line(vc, 40, 40, x , 40);
        video_line(vc, x , 40, x , y );
        video_line(vc, x , y , 40, y );
        video_line(vc, 40, y , 40, 40);
        video_line(vc, 40, 40, x , y );
        video_line(vc, x,  40, 40, y );
}

static void
linebpp_unimpl(struct video_chip *vc,
               int x0, int y0,
               int x1, int y1)
{

        return;
}

static void
dotbpp_unimpl(struct video_chip *vc, int x, int y)
{

        return;
}

void
video_attach_drawfunc(struct video_chip *vc)
{
        switch (vc->vc_fbdepth) {
        default:
                vc->vc_drawline = linebpp_unimpl;
                vc->vc_drawdot = dotbpp_unimpl;
                break;
        case 8:
                vc->vc_drawline = linebpp8;
                vc->vc_drawdot = dotbpp8;
                break;
        case 4:
                vc->vc_drawline = linebpp4;
                vc->vc_drawdot = dotbpp4;
                break;
        case 2:
                vc->vc_drawline = linebpp2;
                vc->vc_drawdot = dotbpp2;
                break;
        }
}

void
video_line(struct video_chip *vc, int x0, int y0, int x1, int y1)
{
        if (vc->vc_drawline)
                vc->vc_drawline(vc, x0, y0, x1, y1);
}

void
video_dot(struct video_chip *vc, int x, int y)
{
        if (vc->vc_drawdot)
                vc->vc_drawdot(vc, x, y);
}

int
video_reverse_color(void)
{
        struct {
                int reverse, normal;
        } ctype[] = {
                { BIFB_D2_M2L_3,        BIFB_D2_M2L_0   },
                { BIFB_D2_M2L_3x2,      BIFB_D2_M2L_0x2 },
                { BIFB_D8_FF,           BIFB_D8_00      },
                { BIFB_D16_FFFF,        BIFB_D16_0000,  },
                { -1, -1 } /* terminator */
        }, *ctypep;
        u_int16_t fbtype;

        /* check reverse color */
        fbtype = bootinfo->fb_type;
        for (ctypep = ctype; ctypep->normal != -1 ;  ctypep++) {
                if (fbtype == ctypep->normal) {
                        return (0);
                } else if (fbtype == ctypep->reverse) {
                        return (1);
                }
        }
        printf(": WARNING unknown frame buffer type 0x%04x.\n", fbtype);
        return (0);
}