#include <sys/cdefs.h>
#ifndef lint
__COPYRIGHT("@(#) Copyright (c) 1989, 1993\
The Regents of the University of California. All rights reserved.");
#endif
#ifndef lint
#if 0
static char sccsid[] = "@(#)wump.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: wump.c,v 1.31 2021/05/02 12:50:47 rillig Exp $");
#endif
#endif
#include <err.h>
#include <sys/types.h>
#include <sys/file.h>
#include <sys/wait.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include "pathnames.h"
#define MAX_ARROW_SHOT_DISTANCE 6
#define MAX_LINKS_IN_ROOM 25
#define MAX_ROOMS_IN_CAVE 250
#define ROOMS_IN_CAVE 20
#define MIN_ROOMS_IN_CAVE 10
#define LINKS_IN_ROOM 3
#define NUMBER_OF_ARROWS 5
#define PIT_COUNT 3
#define BAT_COUNT 3
#define EASY 1
#define HARD 2
#define plural(n) (n == 1 ? "" : "s")
static struct room_record {
int tunnel[MAX_LINKS_IN_ROOM];
int has_a_pit, has_a_bat;
} cave[MAX_ROOMS_IN_CAVE+1];
static int player_loc = -1;
static int wumpus_loc = -1;
static int level = EASY;
static int arrows_left;
#ifdef DEBUG
static int debug = 0;
#endif
static int pit_num = PIT_COUNT;
static int bat_num = BAT_COUNT;
static int room_num = ROOMS_IN_CAVE;
static int link_num = LINKS_IN_ROOM;
static int arrow_num = NUMBER_OF_ARROWS;
static char answer[20];
int main(int, char **);
static int bats_nearby(void);
static void cave_init(void);
static void clear_things_in_cave(void);
static void display_room_stats(void);
static int gcd(int, int);
static int getans(const char *);
static void initialize_things_in_cave(void);
static void instructions(void);
static int int_compare(const void *, const void *);
static void jump(int);
static void kill_wump(void);
static int move_to(const char *);
static void move_wump(void);
static void no_arrows(void);
static void pit_kill(void);
static int pit_nearby(void);
static void pit_survive(void);
static int shoot(char *);
static void shoot_self(void);
static int take_action(void);
static void usage(void) __dead;
static void wump_kill(void);
static int wump_nearby(void);
int
main(int argc, char **argv)
{
int c, e=0;
setgid(getgid());
#ifdef DEBUG
while ((c = getopt(argc, argv, "a:b:hp:r:t:d")) != -1)
#else
while ((c = getopt(argc, argv, "a:b:hp:r:t:")) != -1)
#endif
switch (c) {
case 'a':
arrow_num = atoi(optarg);
break;
case 'b':
bat_num = atoi(optarg);
break;
#ifdef DEBUG
case 'd':
debug = 1;
break;
#endif
case 'h':
level = HARD;
break;
case 'p':
pit_num = atoi(optarg);
break;
case 'r':
room_num = atoi(optarg);
if (room_num < MIN_ROOMS_IN_CAVE) {
(void)fprintf(stderr,
"No self-respecting wumpus would live in such a small cave!\n");
exit(1);
}
if (room_num > MAX_ROOMS_IN_CAVE) {
(void)fprintf(stderr,
"Even wumpi can't furnish caves that large!\n");
exit(1);
}
break;
case 't':
link_num = atoi(optarg);
if (link_num < 2) {
(void)fprintf(stderr,
"Wumpi like extra doors in their caves!\n");
exit(1);
}
break;
case '?':
default:
usage();
}
if (link_num > MAX_LINKS_IN_ROOM ||
link_num > room_num - (room_num / 4)) {
(void)fprintf(stderr,
"Too many tunnels! The cave collapsed!\n(Fortunately, the wumpus escaped!)\n");
exit(1);
}
if (level == HARD) {
bat_num += ((random() % (room_num / 2)) + 1);
pit_num += ((random() % (room_num / 2)) + 1);
}
if (bat_num > room_num / 2) {
(void)fprintf(stderr,
"The wumpus refused to enter the cave, claiming it was too crowded!\n");
exit(1);
}
if (pit_num > room_num / 2) {
(void)fprintf(stderr,
"The wumpus refused to enter the cave, claiming it was too dangerous!\n");
exit(1);
}
instructions();
cave_init();
(void)printf(
"\nYou're in a cave with %d rooms and %d tunnels leading from each room.\n\
There are %d bat%s and %d pit%s scattered throughout the cave, and your\n\
quiver holds %d custom super anti-evil Wumpus arrows. Good luck.\n",
room_num, link_num, bat_num, plural(bat_num), pit_num,
plural(pit_num), arrow_num);
for (;;) {
clear_things_in_cave();
initialize_things_in_cave();
arrows_left = arrow_num;
do {
display_room_stats();
(void)printf("Move or shoot? (m-s) ");
(void)fflush(stdout);
if (!fgets(answer, sizeof(answer), stdin)) {
e=2;
break;
}
} while (!(e = take_action()));
if (e == 2 || !getans("\nCare to play another game? (y-n) "))
exit(0);
if (getans("In the same cave? (y-n) ") == 0)
cave_init();
}
return (0);
}
static void
display_room_stats(void)
{
int i;
(void)printf(
"\nYou are in room %d of the cave, and have %d arrow%s left.\n",
player_loc, arrows_left, plural(arrows_left));
if (bats_nearby())
(void)printf("*rustle* *rustle* (must be bats nearby)\n");
if (pit_nearby())
(void)printf("*whoosh* (I feel a draft from some pits).\n");
if (wump_nearby())
(void)printf("*sniff* (I can smell the evil Wumpus nearby!)\n");
(void)printf("There are tunnels to rooms %d, ",
cave[player_loc].tunnel[0]);
for (i = 1; i < link_num - 1; i++)
if (cave[player_loc].tunnel[i] <= room_num)
(void)printf("%d, ", cave[player_loc].tunnel[i]);
(void)printf("and %d.\n", cave[player_loc].tunnel[link_num - 1]);
}
static int
take_action(void)
{
switch (*answer) {
case 'M':
case 'm':
return(move_to(answer + 1));
case 'S':
case 's':
return(shoot(answer + 1));
case 'Q':
case 'q':
case 'x':
exit(0);
case '\n':
return(0);
}
if (random() % 15 == 1)
(void)printf("Que pasa?\n");
else
(void)printf("I don't understand!\n");
return(0);
}
static int
move_to(const char *room_number)
{
int i, just_moved_by_bats, next_room, tunnel_available;
tunnel_available = just_moved_by_bats = 0;
next_room = atoi(room_number);
if (next_room == room_num + 1 &&
cave[player_loc].tunnel[link_num-1] != next_room)
++next_room;
while (next_room < 1 || next_room > room_num + 1) {
if (next_room < 0 && next_room != -1)
(void)printf("Sorry, but we're constrained to a semi-Euclidean cave!\n");
if (next_room > room_num + 1)
(void)printf("What? The cave surely isn't quite that big!\n");
if (next_room == room_num + 1 &&
cave[player_loc].tunnel[link_num-1] != next_room) {
(void)printf("What? The cave isn't that big!\n");
++next_room;
}
(void)printf("To which room do you wish to move? ");
(void)fflush(stdout);
if (!fgets(answer, sizeof(answer), stdin))
return(1);
next_room = atoi(answer);
}
tunnel_available = 0;
for (i = 0; i < link_num; i++)
if (cave[player_loc].tunnel[i] == next_room)
tunnel_available = 1;
if (!tunnel_available) {
(void)printf("*Oof!* (You hit the wall)\n");
if (random() % 6 == 1) {
(void)printf("Your colorful comments awaken the wumpus!\n");
move_wump();
if (wumpus_loc == player_loc) {
wump_kill();
return(1);
}
}
return(0);
}
if (next_room == room_num + 1)
jump(next_room = (random() % room_num) + 1);
player_loc = next_room;
for (;;) {
if (next_room == wumpus_loc) {
wump_kill();
return(1);
}
if (cave[next_room].has_a_pit) {
if (random() % 12 < 2) {
pit_survive();
return(0);
} else {
pit_kill();
return(1);
}
}
if (cave[next_room].has_a_bat) {
(void)printf(
"*flap* *flap* *flap* (humongous bats pick you up and move you%s!)\n",
just_moved_by_bats ? " again": "");
next_room = player_loc = (random() % room_num) + 1;
just_moved_by_bats = 1;
}
else
break;
}
return(0);
}
static int
shoot(char *room_list)
{
int chance, next, roomcnt;
int j, arrow_location, lnk, ok;
char *p;
arrow_location = player_loc;
for (roomcnt = 1;; ++roomcnt, room_list = NULL) {
if (!(p = strtok(room_list, " \t\n"))) {
if (roomcnt == 1) {
(void)printf(
"The arrow falls to the ground at your feet!\n");
return(0);
} else
break;
}
if (roomcnt > 5) {
(void)printf(
"The arrow wavers in its flight and and can go no further!\n");
break;
}
next = atoi(p);
for (j = 0, ok = 0; j < link_num; j++)
if (cave[arrow_location].tunnel[j] == next)
ok = 1;
if (ok) {
if (next > room_num) {
(void)printf(
"A faint gleam tells you the arrow has gone through a magic tunnel!\n");
arrow_location = (random() % room_num) + 1;
} else
arrow_location = next;
} else {
lnk = (random() % link_num);
if (lnk == player_loc)
(void)printf(
"*thunk* The arrow can't find a way from %d to %d and flies back into\n\
your room!\n",
arrow_location, next);
else if (cave[arrow_location].tunnel[lnk] > room_num)
(void)printf(
"*thunk* The arrow flies randomly into a magic tunnel, thence into\n\
room %d!\n",
cave[arrow_location].tunnel[lnk]);
else
(void)printf(
"*thunk* The arrow can't find a way from %d to %d and flies randomly\n\
into room %d!\n",
arrow_location, next,
cave[arrow_location].tunnel[lnk]);
arrow_location = cave[arrow_location].tunnel[lnk];
break;
}
chance = random() % 10;
if (roomcnt == 3 && chance < 2) {
(void)printf(
"Your bowstring breaks! *twaaaaaang*\n\
The arrow is weakly shot and can go no further!\n");
break;
} else if (roomcnt == 4 && chance < 6) {
(void)printf(
"The arrow wavers in its flight and and can go no further!\n");
break;
}
}
if (arrow_location == wumpus_loc) {
kill_wump();
return(1);
}
if (arrow_location == player_loc) {
shoot_self();
return(1);
}
if (!--arrows_left) {
no_arrows();
return(1);
}
{
static int lastchance = 2;
if (random() % (level == EASY ? 12 : 9) < (lastchance += 2)) {
move_wump();
if (wumpus_loc == player_loc)
wump_kill();
lastchance = random() % 3;
}
}
return(0);
}
static int
gcd(int a, int b)
{
int r;
r = a % b;
if (r == 0)
return (b);
return (gcd(b, r));
}
static void
cave_init(void)
{
int i, j, k, lnk;
int delta;
srandom((int)time((time_t *)0));
for (i = 1; i <= room_num; ++i)
for (j = 0; j < link_num ; ++j)
cave[i].tunnel[j] = -1;
do {
delta = (random() % (room_num - 1)) + 1;
} while (gcd(room_num, delta + 1) != 1);
for (i = 1; i <= room_num; ++i) {
lnk = ((i + delta) % room_num) + 1;
cave[i].tunnel[0] = lnk;
cave[lnk].tunnel[1] = i;
}
for (i = 1; i <= room_num; i++)
for (j = 2; j < link_num ; j++) {
if (cave[i].tunnel[j] != -1)
continue;
try_again: lnk = (random() % room_num) + 1;
for (k = 0; k < j; k++)
if (cave[i].tunnel[k] == lnk)
goto try_again;
cave[i].tunnel[j] = lnk;
if (random() % 2 == 1)
continue;
for (k = 0; k < link_num; ++k) {
if (cave[lnk].tunnel[k] == i)
k = link_num;
if (cave[lnk].tunnel[k] == -1) {
cave[lnk].tunnel[k] = i;
k = link_num;
}
}
}
for (i = 1; i <= room_num; ++i)
qsort(cave[i].tunnel, link_num,
sizeof(cave[i].tunnel[0]), int_compare);
#ifdef DEBUG
if (debug)
for (i = 1; i <= room_num; ++i) {
(void)printf("<room %d has tunnels to ", i);
for (j = 0; j < link_num; ++j)
(void)printf("%d ", cave[i].tunnel[j]);
(void)printf(">\n");
}
#endif
}
static void
clear_things_in_cave(void)
{
int i;
for (i = 1; i <= room_num; ++i)
cave[i].has_a_bat = cave[i].has_a_pit = 0;
}
static void
initialize_things_in_cave(void)
{
int i, loc;
for (i = 0; i < bat_num; ++i) {
do {
loc = (random() % room_num) + 1;
} while (cave[loc].has_a_bat);
cave[loc].has_a_bat = 1;
#ifdef DEBUG
if (debug)
(void)printf("<bat in room %d>\n", loc);
#endif
}
for (i = 0; i < pit_num; ++i) {
do {
loc = (random() % room_num) + 1;
} while (cave[loc].has_a_pit || cave[loc].has_a_bat);
cave[loc].has_a_pit = 1;
#ifdef DEBUG
if (debug)
(void)printf("<pit in room %d>\n", loc);
#endif
}
wumpus_loc = (random() % room_num) + 1;
#ifdef DEBUG
if (debug)
(void)printf("<wumpus in room %d>\n", loc);
#endif
i = 0;
do {
player_loc = (random() % room_num) + 1;
i++;
} while (player_loc == wumpus_loc || cave[player_loc].has_a_pit ||
cave[player_loc].has_a_bat || (level == HARD ?
(link_num / room_num < 0.4 ? wump_nearby() : 0) : 0) ||
(i > 100 && player_loc != wumpus_loc));
}
static int
getans(const char *prompt)
{
char buf[20];
for (;;) {
(void)printf("%s", prompt);
(void)fflush(stdout);
if (!fgets(buf, sizeof(buf), stdin))
return(0);
if (*buf == 'N' || *buf == 'n')
return(0);
if (*buf == 'Y' || *buf == 'y')
return(1);
(void)printf(
"I don't understand your answer; please enter 'y' or 'n'!\n");
}
}
static int
bats_nearby(void)
{
int i;
for (i = 0; i < link_num; ++i)
if (cave[cave[player_loc].tunnel[i]].has_a_bat)
return(1);
return(0);
}
static int
pit_nearby(void)
{
int i;
for (i = 0; i < link_num; ++i)
if (cave[cave[player_loc].tunnel[i]].has_a_pit)
return(1);
return(0);
}
static int
wump_nearby(void)
{
int i, j;
for (i = 0; i < link_num; ++i) {
if (cave[player_loc].tunnel[i] == wumpus_loc)
return(1);
for (j = 0; j < link_num; ++j)
if (cave[cave[player_loc].tunnel[i]].tunnel[j] ==
wumpus_loc)
return(1);
}
return(0);
}
static void
move_wump(void)
{
wumpus_loc = cave[wumpus_loc].tunnel[random() % link_num];
}
static int
int_compare(const void *a, const void *b)
{
return(*(const int *)a < *(const int *)b ? -1 : 1);
}
static void
instructions(void)
{
const char *pager;
pid_t pid;
int status;
int fd;
if (!getans("Instructions? (y-n) "))
return;
if (access(_PATH_WUMPINFO, R_OK)) {
(void)printf(
"Sorry, but the instruction file seems to have disappeared in a\n\
puff of greasy black smoke! (poof)\n");
return;
}
if (!isatty(STDOUT_FILENO))
pager = "cat";
else {
if (!(pager = getenv("PAGER")) || (*pager == 0))
pager = _PATH_PAGER;
}
switch (pid = fork()) {
case 0:
if ((fd = open(_PATH_WUMPINFO, O_RDONLY)) == -1)
err(1, "open %s", _PATH_WUMPINFO);
if (dup2(fd, STDIN_FILENO) == -1)
err(1, "dup2");
(void)execl("/bin/sh", "sh", "-c", pager, (char *) NULL);
err(1, "exec sh -c %s", pager);
case -1:
err(1, "fork");
default:
(void)waitpid(pid, &status, 0);
break;
}
}
static void
usage(void)
{
(void)fprintf(stderr,
"usage: wump [-h] [-a arrows] [-b bats] [-p pits] [-r rooms] [-t tunnels]\n");
exit(1);
}
static void
wump_kill(void)
{
(void)printf(
"*ROAR* *chomp* *snurfle* *chomp*!\n\
Much to the delight of the Wumpus, you walked right into his mouth,\n\
making you one of the easiest dinners he's ever had! For you, however,\n\
it's a rather unpleasant death. The only good thing is that it's been\n\
so long since the evil Wumpus cleaned his teeth that you immediately\n\
passed out from the stench!\n");
}
static void
kill_wump(void)
{
(void)printf(
"*thwock!* *groan* *crash*\n\n\
A horrible roar fills the cave, and you realize, with a smile, that you\n\
have slain the evil Wumpus and won the game! You don't want to tarry for\n\
long, however, because not only is the Wumpus famous, but the stench of\n\
dead Wumpus is also quite well known, a stench plenty enough to slay the\n\
mightiest adventurer at a single whiff!!\n");
}
static void
no_arrows(void)
{
(void)printf(
"\nYou turn and look at your quiver, and realize with a sinking feeling\n\
that you've just shot your last arrow (figuratively, too). Sensing this\n\
with its psychic powers, the evil Wumpus rampages through the cave, finds\n\
you, and with a mighty *ROAR* eats you alive!\n");
}
static void
shoot_self(void)
{
(void)printf(
"\n*Thwack!* A sudden piercing feeling informs you that the ricochet\n\
of your wild arrow has resulted in it wedging in your side, causing\n\
extreme agony. The evil Wumpus, with its psychic powers, realizes this\n\
and immediately rushes to your side, not to help, alas, but to EAT YOU!\n\
(*CHOMP*)\n");
}
static void
jump(int where)
{
(void)printf(
"\nWith a jaunty step you enter the magic tunnel. As you do, you\n\
notice that the walls are shimmering and glowing. Suddenly you feel\n\
a very curious, warm sensation and find yourself in room %d!!\n", where);
}
static void
pit_kill(void)
{
(void)printf(
"*AAAUUUUGGGGGHHHHHhhhhhhhhhh...*\n\
The whistling sound and updraft as you walked into this room of the\n\
cave apparently wasn't enough to clue you in to the presence of the\n\
bottomless pit. You have a lot of time to reflect on this error as\n\
you fall many miles to the core of the earth. Look on the bright side;\n\
you can at least find out if Jules Verne was right...\n");
}
static void
pit_survive(void)
{
(void)printf(
"Without conscious thought you grab for the side of the cave and manage\n\
to grasp onto a rocky outcrop. Beneath your feet stretches the limitless\n\
depths of a bottomless pit! Rock crumbles beneath your feet!\n");
}