Symbol: MONSTER
games/rogue/hit.c
312
dungeon[row][col] &= ~MONSTER;
games/rogue/hit.c
373
interrupted || (!(dungeon[row][col] & MONSTER))) {
games/rogue/monster.c
268
if ((!(dungeon[row][col] & MONSTER)) &&
games/rogue/monster.c
476
dungeon[mrow][mcol] &= ~MONSTER;
games/rogue/monster.c
477
dungeon[row][col] |= MONSTER;
games/rogue/monster.c
533
if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) {
games/rogue/monster.c
700
if ((!(dungeon[row][col] & MONSTER)) &&
games/rogue/monster.c
723
dungeon[row][col] |= MONSTER;
games/rogue/monster.c
836
if (!(dungeon[i][j] & MONSTER)) {
games/rogue/move.c
106
if (dungeon[row][col] & MONSTER) {
games/rogue/move.c
273
if (s & (MONSTER | OBJECT | STAIRS)) {
games/rogue/move.c
90
if (!(dungeon[row][col] & MONSTER)) {
games/rogue/object.c
259
if (dungeon[row][col] & (MONSTER | OBJECT)) {
games/rogue/object.c
688
if (dungeon[row][col] & MONSTER) {
games/rogue/room.c
115
if (dungeon[i][j] & MONSTER) {
games/rogue/room.c
120
dungeon[monster->row][monster->col] &= (~MONSTER);
games/rogue/room.c
123
dungeon[monster->row][monster->col] |= MONSTER;
games/rogue/room.c
164
!(detect_monster && (dungeon[i][j] & MONSTER))) {
games/rogue/room.c
182
if (mask & MONSTER) {
games/rogue/room.c
376
MONSTER);
games/rogue/room.c
402
if ((!(s & MONSTER)) || (och == ' ')) {
games/rogue/room.c
405
if (s & MONSTER) {
games/rogue/spec_hit.c
236
dungeon[row][col] &= ~MONSTER;
games/rogue/spec_hit.c
300
(!(dungeon[row][col] & MONSTER))) {
games/rogue/spec_hit.c
318
if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
games/rogue/spec_hit.c
379
if (dungeon[row][col] & MONSTER) {
games/rogue/throw.c
185
if (!(dungeon[*row][*col] & MONSTER)) {
games/rogue/throw.c
191
if (dungeon[*row][*col] & MONSTER) {
games/rogue/throw.c
215
while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
games/rogue/throw.c
219
(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
games/rogue/throw.c
235
mon = dungeon[row][col] & MONSTER;
games/rogue/throw.c
236
dungeon[row][col] &= (~MONSTER);
games/rogue/trap.c
176
gr_row_col(&row, &col, (FLOOR | MONSTER));
games/rogue/trap.c
179
gr_row_col(&row, &col, (FLOOR | MONSTER));
games/rogue/use.c
450
if (dungeon[row][col] & MONSTER) {
games/rogue/zap.c
133
if (dungeon[*row][*col] & MONSTER) {
games/rogue/zap.c
217
dungeon[monster->row][monster->col] &= ~MONSTER;
games/rogue/zap.c
219
dungeon[row][col] |= MONSTER;
games/rogue/zap.c
311
(dungeon[orow][ocol] & MONSTER) ||
games/rogue/zap.c
325
(dungeon[row][col] & MONSTER) ||
games/rogue/zap.c
329
if (dungeon[row][col] & MONSTER) {