MINE
else if (go_for_ammo(MINE))
case MINE:
|| itemp->what == GMINE || itemp->what == MINE))) {
Maze[y][x] = MINE;
case MINE:
(this_shot_type == MINE || this_shot_type == GMINE) ?
case MINE:
case MINE:
case MINE:
case MINE:
case MINE:
#define CHECKID(FIELD, TYPE, DOMANGLE, MINE, MANGLED) do { \
((pctx->DOMANGLE && (va->FIELD == pctx->MINE)) \