games/rogue/level.c
108
static short random_rooms[MAXROOMS] = {3, 7, 5, 2, 0, 6, 1, 4, 8};
games/rogue/level.c
165
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
174
for (j = 0; j < MAXROOMS; j++) {
games/rogue/level.c
178
if (i < (MAXROOMS-1)) {
games/rogue/level.c
181
if (i < (MAXROOMS-3)) {
games/rogue/level.c
184
if (i < (MAXROOMS-2)) {
games/rogue/level.c
191
if (i < (MAXROOMS-6)) {
games/rogue/level.c
371
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
489
start = get_rand(0, (MAXROOMS-1));
games/rogue/level.c
495
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
496
j = ((start + i) % MAXROOMS);
games/rogue/level.c
522
for (i = 0; i < MAXROOMS; i++) {
games/rogue/level.c
554
if (((target_room < 0) || (target_room >= MAXROOMS)) ||
games/rogue/level.c
605
if (((de < 0) || (de >= MAXROOMS)) ||
games/rogue/level.c
893
for (i = 0; i < (3 * MAXROOMS); i++) {
games/rogue/level.c
895
x = get_rand(0, (MAXROOMS-1));
games/rogue/level.c
896
y = get_rand(0, (MAXROOMS-1));
games/rogue/object.c
206
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
278
i = get_rand(0, MAXROOMS-1);
games/rogue/room.c
323
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
338
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
347
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
438
r = get_rand(0, MAXROOMS-1);
games/rogue/room.c
439
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
440
rr = (r + i) % MAXROOMS;
games/rogue/room.c
470
for (i = 0; i < MAXROOMS; i++) {
games/rogue/room.c
58
room rooms[MAXROOMS];
games/rogue/room.c
60
static boolean rooms_visited[MAXROOMS];
games/rogue/save.c
376
for (i = 0; i < MAXROOMS; i++) {