Symbol: LEFT
games/battlestar/command4.c
230
case LEFT:
games/battlestar/command7.c
236
moveplayer(left, LEFT);
games/battlestar/cypher.c
94
case LEFT:
games/battlestar/cypher.c
95
if (!moveplayer(left, LEFT))
games/battlestar/room.c
189
case LEFT:
games/battlestar/room.c
202
case LEFT:
games/battlestar/room.c
215
case LEFT:
games/battlestar/room.c
228
case LEFT:
games/battlestar/words.c
124
{ "left", LEFT, VERB, NULL },
games/battlestar/words.c
125
{ "l", LEFT, VERB, NULL },
games/hunt/hunt/otto.c
133
#define litem flbr[LEFT]
games/hunt/hunt/otto.c
469
rel_dir = LEFT;
games/rogue/hit.c
388
case LEFT:
games/rogue/level.c
330
put_door(&rooms[room1], LEFT, &row1, &col1);
games/rogue/level.c
332
dir = LEFT;
games/rogue/level.c
336
put_door(&rooms[room2], LEFT, &row2, &col2);
games/rogue/level.c
410
case LEFT:
games/rogue/level.c
411
*col = (dir == LEFT) ? rm->left_col : rm->right_col;
games/rogue/level.c
433
if ((dir == LEFT) || (dir == RIGHT)) {
games/rogue/level.c
561
RIGHT : LEFT;
games/rogue/level.c
616
RIGHT : LEFT;
games/rogue/level.c
652
dirs[2] = LEFT;
games/rogue/level.c
687
case LEFT:
games/rogue/move.c
343
*d = LEFT;
games/rogue/room.c
505
d = LEFT/2;
games/rogue/spec_hit.c
514
return(LEFT);
lib/libm/noieee_src/n_gamma.c
151
} else if (x >= 1.0 + LEFT + x0) {
lib/libm/noieee_src/n_gamma.c
209
if (y <= 1.0 + (LEFT + x0)) {
lib/libm/noieee_src/n_gamma.c
219
for (ym1 = y-one; ym1 > LEFT + x0; y = ym1--, yy.a--) {
lib/libm/noieee_src/n_gamma.c
240
if (x < x0 + LEFT) {
lib/libm/noieee_src/n_lgamma.c
224
} else if (y < -LEFT) {
lib/libm/src/b_tgamma.c
144
} else if (x >= 1.0 + LEFT + x0)
lib/libm/src/b_tgamma.c
195
if (y <= 1.0 + (LEFT + x0)) {
lib/libm/src/b_tgamma.c
205
for (ym1 = y-one; ym1 > LEFT + x0; y = ym1--, yy.a--) {
lib/libm/src/b_tgamma.c
226
if (x < x0 + LEFT) {
usr.bin/midiplay/midiplay.c
852
lc = LEFT(node);
usr.bin/sdiff/edit.c
101
LEFT:
usr.bin/sdiff/edit.c
93
goto LEFT;