LEFT
case LEFT:
moveplayer(left, LEFT);
case LEFT:
if (!moveplayer(left, LEFT))
case LEFT:
case LEFT:
case LEFT:
case LEFT:
{ "left", LEFT, VERB, NULL },
{ "l", LEFT, VERB, NULL },
#define litem flbr[LEFT]
rel_dir = LEFT;
case LEFT:
put_door(&rooms[room1], LEFT, &row1, &col1);
dir = LEFT;
put_door(&rooms[room2], LEFT, &row2, &col2);
case LEFT:
*col = (dir == LEFT) ? rm->left_col : rm->right_col;
if ((dir == LEFT) || (dir == RIGHT)) {
RIGHT : LEFT;
RIGHT : LEFT;
dirs[2] = LEFT;
case LEFT:
*d = LEFT;
d = LEFT/2;
return(LEFT);
} else if (x >= 1.0 + LEFT + x0) {
if (y <= 1.0 + (LEFT + x0)) {
for (ym1 = y-one; ym1 > LEFT + x0; y = ym1--, yy.a--) {
if (x < x0 + LEFT) {
} else if (y < -LEFT) {
} else if (x >= 1.0 + LEFT + x0)
if (y <= 1.0 + (LEFT + x0)) {
for (ym1 = y-one; ym1 > LEFT + x0; y = ym1--, yy.a--) {
if (x < x0 + LEFT) {
lc = LEFT(node);
LEFT:
goto LEFT;