Symbol: ARMOR
games/hack/def.objects.h
205
ARMOR("helmet", 3, 1, 9, 0),
games/hack/def.objects.h
206
ARMOR("plate mail", 5, 5, 3, 2),
games/hack/def.objects.h
207
ARMOR("splint mail", 8, 5, 4, 1),
games/hack/def.objects.h
208
ARMOR("banded mail", 10, 5, 4, 0),
games/hack/def.objects.h
209
ARMOR("chain mail", 10, 5, 5, 1),
games/hack/def.objects.h
210
ARMOR("scale mail", 10, 5, 6, 0),
games/hack/def.objects.h
211
ARMOR("ring mail", 15, 5, 7, 0),
games/hack/def.objects.h
213
ARMOR("studded leather armor", 13, 3, 7, 1),
games/hack/def.objects.h
214
ARMOR("leather armor", 17, 3, 8, 0),
games/hack/def.objects.h
215
ARMOR("elven cloak", 5, 0, 9, 3),
games/hack/def.objects.h
216
ARMOR("shield", 3, 0, 9, 0),
games/hack/def.objects.h
217
ARMOR("pair of gloves", 1, 1, 9, 0),
games/rogue/init.c
160
obj->what_is = ARMOR;
games/rogue/inventory.c
243
descs[i].sepchar = ((obj->what_is & ARMOR) && obj->is_protected)
games/rogue/inventory.c
556
if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
games/rogue/inventory.c
635
case ARMOR:
games/rogue/inventory.c
722
ch2 = ((obj->what_is & ARMOR) && obj->is_protected) ? '}' : ')';
games/rogue/inventory.c
741
case ARMOR:
games/rogue/object.c
338
case ARMOR:
games/rogue/object.c
377
case ARMOR:
games/rogue/object.c
410
what_is = ARMOR;
games/rogue/object.c
573
obj->what_is = ARMOR;
games/rogue/pack.c
348
ch = pack_letter("wear what?", ARMOR);
games/rogue/pack.c
357
if (obj->what_is != ARMOR) {
games/rogue/pack.c
406
if (obj->what_is & (ARMOR | RING)) {
games/rogue/pack.c
408
((obj->what_is == ARMOR) ? "armor" : "rings"));
games/rogue/pack.c
527
*mask = ARMOR;
games/rogue/room.c
239
case ARMOR:
games/rogue/score.c
576
case ARMOR:
games/rogue/use.c
386
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {