IMMEDIATE
WAND("striking", "zinc", 9, IMMEDIATE),
WAND("slow monster", "balsa", 5, IMMEDIATE),
WAND("speed monster", "copper", 5, IMMEDIATE),
WAND("undead turning", "silver", 5, IMMEDIATE),
WAND("polymorph", "brass", 5, IMMEDIATE),
WAND("cancellation", "maple", 5, IMMEDIATE),
WAND("teleportation", "pine", 5, IMMEDIATE),
WAND("make invisible", "marble", 9, IMMEDIATE),
if (objects[obj->otyp].bits & IMMEDIATE) {
#define SYSTRAP(x) movl IMMEDIATE SYS_ ## x ## ,%d0; trap IMMEDIATE 0
trapa IMMEDIATE 0x80; \
print_flag(f, s, c, IMMEDIATE, IMMEDIATE);