Symbol: AMULET
games/battlestar/command1.c
148
(testbit(inven, AMULET) || testbit(wear, AMULET))) {
games/battlestar/command2.c
140
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
games/battlestar/command2.c
171
else if (wordvalue[wordnumber] == AMULET)
games/battlestar/command2.c
366
setbit(location[position].objects, AMULET);
games/battlestar/command2.c
77
case AMULET:
games/battlestar/command3.c
153
case AMULET:
games/battlestar/command4.c
140
case AMULET:
games/battlestar/command4.c
141
if (testbit(location[position].objects, AMULET)) {
games/battlestar/command4.c
179
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
games/battlestar/command4.c
352
if (value != AMULET && value != MEDALION &&
games/battlestar/command5.c
219
if (n != AMULET && n != MEDALION &&
games/battlestar/command5.c
309
wordvalue[wordnumber] != AMULET &&
games/battlestar/command5.c
352
obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
games/battlestar/command5.c
369
if (obj == AMULET || obj == MEDALION ||
games/battlestar/command7.c
196
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
games/battlestar/command7.c
211
if (testbit(inven, AMULET)) {
games/battlestar/command7.c
212
clearbit(inven, AMULET);
games/battlestar/command7.c
213
carrying -= objwt[AMULET];
games/battlestar/command7.c
214
encumber -= objcumber[AMULET];
games/battlestar/command7.c
216
clearbit(wear, AMULET);
games/battlestar/command7.c
289
hurt += (testbit(wear, AMULET) != 0) +
games/battlestar/cypher.c
168
case AMULET:
games/battlestar/dayobjs.c
106
{13, AMULET},
games/battlestar/words.c
64
{ "amulet", AMULET, NOUNS, NULL },
games/rogue/inventory.c
538
if (obj->what_is == AMULET) {
games/rogue/object.c
344
case AMULET:
games/rogue/object.c
718
obj->what_is = AMULET;
games/rogue/object.c
765
obj->what_is = AMULET;
games/rogue/pack.c
536
*mask = AMULET;
games/rogue/pack.c
548
return(mask_pack(&rogue.pack, AMULET));
games/rogue/room.c
245
case AMULET:
games/rogue/score.c
592
case AMULET: