AMULET
(testbit(inven, AMULET) || testbit(wear, AMULET))) {
if (wordvalue[wordnumber] == AMULET && testbit(inven, AMULET) &&
else if (wordvalue[wordnumber] == AMULET)
setbit(location[position].objects, AMULET);
case AMULET:
case AMULET:
case AMULET:
if (testbit(location[position].objects, AMULET)) {
(testbit(wear, AMULET) || testbit(inven, AMULET))) {
if (value != AMULET && value != MEDALION &&
if (n != AMULET && n != MEDALION &&
wordvalue[wordnumber] != AMULET &&
obj == AMULET || obj == MEDALION || obj == TALISMAN)) {
if (obj == AMULET || obj == MEDALION ||
if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
if (testbit(inven, AMULET)) {
clearbit(inven, AMULET);
carrying -= objwt[AMULET];
encumber -= objcumber[AMULET];
clearbit(wear, AMULET);
hurt += (testbit(wear, AMULET) != 0) +
case AMULET:
{13, AMULET},
{ "amulet", AMULET, NOUNS, NULL },
if (obj->what_is == AMULET) {
case AMULET:
obj->what_is = AMULET;
obj->what_is = AMULET;
*mask = AMULET;
return(mask_pack(&rogue.pack, AMULET));
case AMULET:
case AMULET: