Symbol: GOLD
games/larn/action.c
175
amt = readnum((long) c[GOLD]);
games/larn/action.c
176
if (amt < 0 || c[GOLD] < amt) {
games/larn/action.c
180
c[GOLD] -= amt;
games/larn/action.c
181
if (amt < c[GOLD] / 10 || amt < rnd(50)) {
games/larn/bill.c
142
(long) c[GOLD]);
games/larn/bill.c
147
(long) c[GOLD] * TAXRATE);
games/larn/diag.c
256
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
288
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
373
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
408
c[GOLD] = c[BANKACCOUNT] = 0;
games/larn/diag.c
52
(long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
games/larn/display.c
136
botsub(makecode(GOLD, 69, 19), "%-6ld");
games/larn/display.c
147
botsub(makecode(GOLD, 69, 19), "%-6ld");
games/larn/display.c
92
lprintf(" Gold: %-6ld", (long) c[GOLD]);
games/larn/global.c
791
k = c[GOLD] / 1000;
games/larn/main.c
1139
if ((amt = readnum((long) c[GOLD])) == 0)
games/larn/main.c
1141
if (amt > c[GOLD]) {
games/larn/main.c
1165
c[GOLD] -= amt;
games/larn/main.c
349
if (c[GOLD]) {
games/larn/main.c
350
lprintf(".) %ld gold pieces", (long) c[GOLD]);
games/larn/main.c
899
c[GOLD] += 25000;
games/larn/monster.c
1604
if (c[GOLD]) {
games/larn/monster.c
1606
if (c[GOLD] > 32767)
games/larn/monster.c
1607
c[GOLD] >>= 1;
games/larn/monster.c
1609
c[GOLD] -= rnd((int) (1 + (c[GOLD] >> 1)));
games/larn/monster.c
1610
if (c[GOLD] < 0)
games/larn/monster.c
1611
c[GOLD] = 0;
games/larn/object.c
1261
c[GOLD] += i;
games/larn/scores.c
643
c[GOLD] += c[BANKACCOUNT];
games/larn/scores.c
646
newscore(c[GOLD], logname, x, win);
games/larn/scores.c
651
if ((wizard == 0) && (c[GOLD] > 0)) { /* wizards can't score */
games/larn/scores.c
674
logg.score = c[GOLD];
games/larn/scores.c
739
lprintf("Score: %ld, Diff: %ld, %s ", (long) c[GOLD], (long) c[HARDGAME], logname);
games/larn/store.c
264
lprintf("%ld gold pieces", (long) c[GOLD]);
games/larn/store.c
297
else if (c[GOLD] < itm[i].price * 10)
games/larn/store.c
305
c[GOLD] -= itm[i].price * 10;
games/larn/store.c
400
lprintf("%ld gold pieces. ", (long) c[GOLD]);
games/larn/store.c
418
if (c[GOLD] < 250)
games/larn/store.c
424
c[GOLD] -= 250;
games/larn/store.c
437
c[GOLD] += 250;
games/larn/store.c
456
c[GOLD] += 250;
games/larn/store.c
611
lprintf("You have %8ld gold pieces", (long) c[GOLD]);
games/larn/store.c
612
if (c[BANKACCOUNT] + c[GOLD] >= 500000)
games/larn/store.c
632
amt = readnum((long) c[GOLD]);
games/larn/store.c
637
} else if (amt > c[GOLD]) {
games/larn/store.c
641
c[GOLD] -= amt;
games/larn/store.c
657
c[GOLD] += amt;
games/larn/store.c
670
c[GOLD] += gemvalue[i];
games/larn/store.c
684
c[GOLD] += gemvalue[i];
games/larn/store.c
699
lprintf("%8ld", (long) c[GOLD]);
games/larn/store.c
732
c[GOLD] += amt;
games/larn/store.c
824
c[GOLD] += value;
games/larn/store.c
882
amt = readnum((long) c[GOLD]);
games/larn/store.c
886
} else if (amt > c[GOLD])
games/larn/store.c
889
c[GOLD] -= paytaxes(amt);
games/larn/store.c
905
if (c[GOLD] > 0)
games/larn/store.c
906
lprintf("You have %6ld gp. ", (long) c[GOLD]);
games/rogue/inventory.c
543
if (obj->what_is == GOLD) {
games/rogue/move.c
145
if (obj->what_is == GOLD) {
games/rogue/object.c
236
obj->what_is = GOLD;
games/rogue/pack.c
133
if (obj->what_is == GOLD) {
games/rogue/pack.c
563
if (obj->what_is == GOLD) {
games/rogue/room.c
233
case GOLD:
games/rogue/spec_hit.c
257
obj->what_is = GOLD;
games/rogue/spec_hit.c
347
(obj->what_is == GOLD)) {