FS_UFS2_MAGIC_SWAPPED
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
sblock->fs_magic = FS_UFS2_MAGIC_SWAPPED;
case FS_UFS2_MAGIC_SWAPPED:
fs->fs_magic == FS_UFS2_MAGIC_SWAPPED ||
if (fs->fs_magic == FS_UFS2_MAGIC_SWAPPED) {
fs->fs_magic = FS_UFS2_MAGIC_SWAPPED;
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED:
fs->fs_magic = FS_UFS2_MAGIC_SWAPPED;
} else if (fs->fs_magic == FS_UFS2_MAGIC_SWAPPED) {
case FS_UFS2_MAGIC_SWAPPED:
fs->fs_magic = FS_UFS2_MAGIC_SWAPPED;
case FS_UFS2_MAGIC_SWAPPED:
sblock.fs_magic = FS_UFS2_MAGIC_SWAPPED;
case FS_UFS2_MAGIC_SWAPPED:
case FS_UFS2_MAGIC_SWAPPED: