Symbol: FAREA
games/gomoku/bdinit.c
251
intersect[fia * FAREA + fib] = s;
games/gomoku/bdinit.c
252
u_char *op = &overlap[fia * FAREA + fib];
games/gomoku/bdinit.c
265
for (int fia = FAREA; fia-- > 0;) {
games/gomoku/gomoku.h
264
extern struct combostr frames[FAREA]; /* storage for single frames */
games/gomoku/gomoku.h
266
extern u_char overlap[FAREA * FAREA];
games/gomoku/gomoku.h
267
extern spot_index intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/main.c
551
n = board[s1].s_frame[r1] * FAREA
games/gomoku/main.c
77
struct combostr frames[FAREA]; /* storage for all frames */
games/gomoku/main.c
79
u_char overlap[FAREA * FAREA]; /* non-zero if frame [a][b] overlap;
games/gomoku/main.c
81
spot_index intersect[FAREA * FAREA]; /* frame [a][b] intersection */
games/gomoku/makemove.c
256
overlap[a * FAREA + b] &= 0xA;
games/gomoku/makemove.c
257
overlap[b * FAREA + a] &= 0xC;
games/gomoku/makemove.c
258
intersect[a * FAREA + b] = s;
games/gomoku/makemove.c
259
intersect[b * FAREA + a] = s;
games/gomoku/makemove.c
261
overlap[a * FAREA + b] = 0;
games/gomoku/makemove.c
262
overlap[b * FAREA + a] = 0;
games/gomoku/makemove.c
266
overlap[a * FAREA + b] &= 0xAF;
games/gomoku/makemove.c
267
overlap[b * FAREA + a] &= 0xCF;
games/gomoku/makemove.c
269
overlap[a * FAREA + b] &= 0xF;
games/gomoku/makemove.c
270
overlap[b * FAREA + a] &= 0xF;
games/gomoku/makemove.c
272
intersect[a * FAREA + b] = es;
games/gomoku/makemove.c
273
intersect[b * FAREA + a] = es;
games/gomoku/makemove.c
297
overlap[a * FAREA + b] = 0;
games/gomoku/makemove.c
298
overlap[b * FAREA + a] = 0;
games/gomoku/pickmove.c
1096
n = (frame_index)(fcbp - frames) * FAREA;
games/gomoku/pickmove.c
61
static struct combostr *hashcombos[FAREA];/* hash list for finding duplicates */
games/gomoku/pickmove.c
640
cbpp = &hashcombos[FAREA];