Symbol: troom
games/hack/hack.mklev.c
118
struct mkroom *croom, *troom;
games/hack/hack.mklev.c
148
troom = croom;
games/hack/hack.mklev.c
150
if (croom >= troom)
games/hack/hack.mklev.c
198
troom = &rooms[nroom];
games/hack/hack.mklev.c
201
troom->rtype = VAULT; /* treasure vault */
games/hack/hack.mklev.c
202
for (x = troom->lx; x <= troom->hx; x++)
games/hack/hack.mklev.c
203
for (y = troom->ly; y <= troom->hy; y++)
games/hack/hack.mklev.c
574
struct mkroom *croom, *troom;
games/hack/hack.mklev.c
578
troom = &rooms[b];
games/hack/hack.mklev.c
585
if (troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX)
games/hack/hack.mklev.c
587
if (troom->lx > croom->hx) {
games/hack/hack.mklev.c
591
tx = troom->lx - 1;
games/hack/hack.mklev.c
593
tt = finddpos(tx, troom->ly, tx, troom->hy);
games/hack/hack.mklev.c
594
} else if (troom->hy < croom->ly) {
games/hack/hack.mklev.c
599
ty = troom->hy + 1;
games/hack/hack.mklev.c
600
tt = finddpos(troom->lx, ty, troom->hx, ty);
games/hack/hack.mklev.c
601
} else if (troom->hx < croom->lx) {
games/hack/hack.mklev.c
605
tx = troom->hx + 1;
games/hack/hack.mklev.c
607
tt = finddpos(tx, troom->ly, tx, troom->hy);
games/hack/hack.mklev.c
612
ty = troom->ly - 1;
games/hack/hack.mklev.c
614
tt = finddpos(troom->lx, ty, troom->hx, ty);
games/hack/hack.mklev.c
701
dodoor(tt.x, tt.y, troom);
games/larn/create.c
17
static void troom(int, int, int, int, int, int);
games/larn/create.c
327
troom(lv, xsize, ysize, tx = tx + rnd(MAXX - 24), ty, rnd(3) + 6);
games/larn/create.c
329
troom(lv, xsize, ysize, tx, ty, rnd(9));