Symbol: toting
games/adventure/done.c
160
if (toting(lamp))
games/adventure/done.c
163
if (!toting(i))
games/adventure/extern.h
70
int toting(int);
games/adventure/main.c
120
if (toting(bear))
games/adventure/main.c
134
if (obj == steps && toting(nugget))
games/adventure/main.c
161
if (prop[oyster] < 0 && toting(oyster))
games/adventure/main.c
164
if (toting(i) && prop[i] < 0) /* 2604 */
games/adventure/main.c
205
if (toting(batter))
games/adventure/main.c
369
if (i != bear && toting(i)) {
games/adventure/main.c
378
if (toting(bear))
games/adventure/main.c
408
|| (toting(eggs) && loc == plac[eggs]))
games/adventure/main.c
433
if (closed && toting(oyster))
games/adventure/main.c
531
if ((!toting(obj)) && (obj != rod || !toting(rod2)))
games/adventure/main.c
533
if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
games/adventure/main.c
567
if (!toting(obj))
games/adventure/main.c
642
if (toting(obj))
games/adventure/main.c
682
if (obj == oyster && hinted[2] && toting(oyster))
games/adventure/main.c
684
if (obj != oyster || hinted[2] || !toting(oyster)
games/adventure/main.c
697
if (toting(vase))
games/adventure/subr.c
1053
if (toting(i))
games/adventure/subr.c
226
if (toting(j))
games/adventure/subr.c
247
if (toting(j))
games/adventure/subr.c
368
if (toting(k) || (newloc > 200 && at(k)))
games/adventure/subr.c
428
if (holding == 0 || (holding == 1 && toting(emerald)))
games/adventure/subr.c
461
if (!toting(bear))
games/adventure/subr.c
523
if (here(bird) && toting(rod) && obj == bird)
games/adventure/subr.c
575
if (toting(obj))
games/adventure/subr.c
592
if (toting(bottle) && prop[bottle] == 1)
games/adventure/subr.c
596
if (!toting(bottle))
games/adventure/subr.c
607
if (toting(rod)) {
games/adventure/subr.c
611
if (!toting(cage)) { /* 9013 */
games/adventure/subr.c
647
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
649
if (!toting(obj))
games/adventure/subr.c
705
if (toting(obj))
games/adventure/subr.c
707
if (!toting(trident))
games/adventure/subr.c
74
if (place[objj] == loc || toting(objj))
games/adventure/subr.c
740
if (toting(chain))
games/adventure/subr.c
861
if (toting(rod2) && obj == rod && !toting(rod))
games/adventure/subr.c
863
if (!toting(obj))
games/adventure/subr.c
973
if (liqloc(loc) == 0 || !toting(vase))
games/adventure/subr.c
993
if (toting(bottle))