#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: done.c,v 1.10 2009/08/25 06:56:52 dholland Exp $");
#endif
#endif
#include <stdio.h>
#include <stdlib.h>
#include "hdr.h"
#include "extern.h"
int
score(void)
{
int myscore, i;
maxscore = myscore = 0;
for (i = 50; i <= maxtrs; i++) {
if (ptext[i].txtlen == 0)
continue;
k = 12;
if (i == chest)
k = 14;
if (i > chest)
k = 16;
if (prop[i] >= 0)
myscore += 2;
if (place[i] == 3 && prop[i] == 0)
myscore += k - 2;
maxscore += k;
}
myscore += (maxdie - numdie) * 10;
maxscore += maxdie * 10;
if (!(scoring || gaveup))
myscore += 4;
maxscore += 4;
if (dflag != 0)
myscore += 25;
maxscore += 25;
if (isclosing)
myscore += 25;
maxscore += 25;
if (closed) {
if (bonus == 0)
myscore += 10;
if (bonus == 135)
myscore += 25;
if (bonus == 134)
myscore += 30;
if (bonus == 133)
myscore += 45;
}
maxscore += 45;
if (place[magazine] == 108)
myscore++;
maxscore++;
myscore += 2;
maxscore += 2;
for (i = 1; i <= hintmax; i++)
if (hinted[i])
myscore -= hints[i][2];
return myscore;
}
void
done(int entry)
{
int i, sc;
if (entry == 1)
mspeak(1);
if (entry == 3)
rspeak(136);
printf("\n\n\nYou scored %d out of a ", (sc = score()));
printf("possible %d using %d turns.\n", maxscore, turns);
for (i = 1; i <= classes; i++)
if (cval[i] >= sc) {
speak(&ctext[i]);
if (i == classes - 1) {
printf("To achieve the next higher rating");
printf(" would be a neat trick!\n\n");
printf("Congratulations!!\n");
exit(0);
}
k = cval[i] + 1 - sc;
printf("To achieve the next higher rating, you need");
printf(" %d more point", k);
if (k == 1)
printf(".\n");
else
printf("s.\n");
exit(0);
}
printf("You just went off my scale!!!\n");
exit(0);
}
void
die(int entry)
{
int i;
if (entry != 99) {
rspeak(23);
oldloc2 = loc;
}
if (isclosing) {
rspeak(131);
numdie++;
done(2);
}
yea = yes(81 + numdie * 2, 82 + numdie * 2, 54);
numdie++;
if (numdie == maxdie || !yea)
done(2);
place[water] = 0;
place[oil] = 0;
if (toting(lamp))
prop[lamp] = 0;
for (i = 100; i >= 1; i--) {
if (!toting(i))
continue;
k = oldloc2;
if (i == lamp)
k = 1;
drop(i, k);
}
loc = 3;
oldloc = loc;
}