Symbol: top_row
games/rogue/level.c
212
short left_col, right_col, top_row, bottom_row;
games/rogue/level.c
217
left_col = right_col = top_row = bottom_row = 0;
games/rogue/level.c
222
top_row = MIN_ROW;
games/rogue/level.c
228
top_row = MIN_ROW;
games/rogue/level.c
234
top_row = MIN_ROW;
games/rogue/level.c
240
top_row = ROW1+1;
games/rogue/level.c
246
top_row = ROW1+1;
games/rogue/level.c
252
top_row = ROW1+1;
games/rogue/level.c
258
top_row = ROW2+1;
games/rogue/level.c
264
top_row = ROW2+1;
games/rogue/level.c
270
top_row = ROW2+1;
games/rogue/level.c
274
top_row = get_rand(MIN_ROW, MIN_ROW+5);
games/rogue/level.c
281
height = get_rand(4, (bottom_row - top_row + 1));
games/rogue/level.c
284
row_offset = get_rand(0, ((bottom_row - top_row) - height + 1));
games/rogue/level.c
287
top_row += row_offset;
games/rogue/level.c
288
bottom_row = top_row + height - 1;
games/rogue/level.c
299
for (i = top_row; i <= bottom_row; i++) {
games/rogue/level.c
301
if ((i == top_row) || (i == bottom_row)) {
games/rogue/level.c
303
} else if ( ((i != top_row) && (i != bottom_row)) &&
games/rogue/level.c
313
rooms[rn].top_row = top_row;
games/rogue/level.c
339
(rooms[room1].top_row > rooms[room2].bottom_row)) {
games/rogue/level.c
344
(rooms[room2].top_row > rooms[room1].bottom_row)) {
games/rogue/level.c
403
*row = ((dir == UPWARD) ? rm->top_row : rm->bottom_row);
games/rogue/level.c
413
*row = get_rand(rm->top_row+wall_width,
games/rogue/level.c
500
make_maze(get_rand(rooms[j].top_row+1, rooms[j].bottom_row-1),
games/rogue/level.c
502
rooms[j].top_row, rooms[j].bottom_row,
games/rogue/level.c
504
hide_boxed_passage(rooms[j].top_row, rooms[j].left_col,
games/rogue/level.c
563
tunnel_dir = (rooms[rn].top_row < rooms[target_room].top_row) ?
games/rogue/level.c
572
srow = (rooms[rn].top_row + rooms[rn].bottom_row) / 2;
games/rogue/level.c
612
drow = (rooms[de].top_row + rooms[de].bottom_row) / 2;
games/rogue/level.c
618
tunnel_dir = (rooms[rn].top_row < rooms[de].top_row) ?
games/rogue/level.c
632
for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
games/rogue/monster.c
264
row = get_rand(rooms[rn].top_row+1,
games/rogue/monster.c
834
for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
games/rogue/object.c
215
row = get_rand(rooms[i].top_row+1,
games/rogue/rogue.h
286
short bottom_row, right_col, left_col, top_row;
games/rogue/room.c
111
for (i = rooms[rn].top_row;
games/rogue/room.c
158
for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
games/rogue/room.c
293
N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
games/rogue/room.c
301
row = get_rand(rooms[rn].top_row+1,
games/rogue/room.c
324
if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
games/rogue/room.c
459
for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
games/rogue/room.c
500
if (*row == rooms[rn].top_row) {
games/rogue/spec_hit.c
316
for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
games/rogue/trap.c
168
row = get_rand((rooms[party_room].top_row+1),
games/rogue/use.c
579
for (i = rooms[cur_room].top_row + 1;
lib/libmenu/driver.c
115
- menu->top_row;
lib/libmenu/driver.c
129
if (menu->rows < menu->top_row) {
lib/libmenu/driver.c
132
drv_scroll = menu->top_row;
lib/libmenu/driver.c
279
|| (drv_top_row != menu->top_row))
lib/libmenu/driver.c
70
drv_top_row = menu->top_row;
lib/libmenu/internals.c
282
int old_top_row = menu->top_row, old_cur_item = menu->cur_item;
lib/libmenu/internals.c
289
if (menu->top_row != new_top_row) {
lib/libmenu/internals.c
292
menu->top_row = new_top_row;
lib/libmenu/internals.c
436
menu->items[item]->row - menu->top_row,
lib/libmenu/internals.c
505
menu->items[item]->row - menu->top_row,
lib/libmenu/internals.c
535
if (menu->items[i]->row == menu->top_row)
lib/libmenu/internals.c
619
if (menu->top_row != old_top_row) {
lib/libmenu/menu.c
613
menu->top_row = 0; /* and the top row too */
lib/libmenu/menu.c
698
menu->top_row = row;
lib/libmenu/menu.c
724
return menu->top_row;
lib/libmenu/menu.c
747
menu->items[menu->cur_item]->row - menu->top_row, movx);
lib/libmenu/menu.h
120
int top_row; /* the row that is at the top of the menu */
lib/libmenu/menu.h
146
int top_row(MENU *);