Symbol: DCOLS
games/rogue/hit.c
404
if (allow_off_screen || (*col < (DCOLS-1))) {
games/rogue/hit.c
415
if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
games/rogue/hit.c
421
if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
games/rogue/init.c
120
if ((LINES < DROWS) || (COLS < DCOLS)) {
games/rogue/inventory.c
229
char desc[DCOLS];
games/rogue/inventory.c
230
char savebuf[DCOLS+8];
games/rogue/inventory.c
256
if (maxlen > DCOLS-2) maxlen = DCOLS-2;
games/rogue/inventory.c
257
col = DCOLS - (maxlen + 2);
games/rogue/inventory.c
260
for (j = col; j < DCOLS; j++) {
games/rogue/inventory.c
301
char save[(((COMS / 2) + (COMS % 2)) + 1)][DCOLS];
games/rogue/inventory.c
312
for (j = 0; j < DCOLS; j++) {
games/rogue/inventory.c
327
mvaddstr(i, (DCOLS/2),
games/rogue/inventory.c
343
for (j = 0; j < DCOLS; j++) {
games/rogue/inventory.c
710
char desc[DCOLS];
games/rogue/level.c
233
right_col = DCOLS-1;
games/rogue/level.c
251
right_col = DCOLS-1;
games/rogue/level.c
269
right_col = DCOLS-1;
games/rogue/level.c
277
right_col = get_rand(DCOLS-11, DCOLS-1);
games/rogue/level.c
382
for (j = 0; j < DCOLS; j++) {
games/rogue/message.c
114
char buf[DCOLS];
games/rogue/message.c
326
char buf[DCOLS+2];
games/rogue/message.c
330
for (j=0; j<DCOLS; j++) {
games/rogue/message.c
334
for (j=DCOLS; j>0 && buf[j-1]==' '; j--);
games/rogue/message.c
62
static char msgs[NMESSAGES][DCOLS] = {"", "", "", "", ""};
games/rogue/monster.c
444
monster->tcol = get_rand(0, (DCOLS - 1));
games/rogue/monster.c
697
(col < 0) || (col > (DCOLS-1))) {
games/rogue/move.c
232
(col > (DCOLS-1))) {
games/rogue/move.c
255
j_end = (rogue.col < (DCOLS-1)) ? 1 : 0;
games/rogue/move.c
74
char desc[DCOLS];
games/rogue/object.c
59
unsigned short dungeon[DROWS][DCOLS];
games/rogue/pack.c
156
char desc[DCOLS];
games/rogue/pack.c
317
char desc[DCOLS];
games/rogue/pack.c
342
char desc[DCOLS];
games/rogue/pack.c
391
char desc[DCOLS];
games/rogue/pack.c
555
char desc[DCOLS];
games/rogue/ring.c
151
char buf[DCOLS];
games/rogue/ring.c
253
char buf[DCOLS];
games/rogue/ring.c
77
char desc[DCOLS];
games/rogue/rogue.h
342
extern unsigned short dungeon[DROWS][DCOLS];
games/rogue/room.c
142
j_end = (col < (DCOLS-1)) ? 1 : 0;
games/rogue/room.c
212
((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
games/rogue/room.c
260
c = get_rand(0, DCOLS-1);
games/rogue/room.c
380
for (j = 0; j < DCOLS; j++) {
games/rogue/room.c
520
char save[NOPTS+1][DCOLS];
games/rogue/room.c
527
for (j = 0; j < DCOLS; j++) {
games/rogue/room.c
616
for (j = 0; j < DCOLS; j++) {
games/rogue/save.c
306
char buf[DCOLS];
games/rogue/save.c
310
r_write(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
311
for (j = 0; j < DCOLS; j++) {
games/rogue/save.c
314
r_write(fp, buf, DCOLS);
games/rogue/save.c
316
r_read(fp, dungeon[i], (DCOLS * sizeof(dungeon[0][0])));
games/rogue/save.c
317
r_read(fp, buf, DCOLS);
games/rogue/save.c
318
for (j = 0; j < DCOLS; j++) {
games/rogue/score.c
166
char buf[DCOLS];
games/rogue/score.c
180
for (i = 0; i < DCOLS; i++) {
games/rogue/score.c
190
for (i = 0; i < DCOLS; i++) {
games/rogue/score.c
530
char buf[DCOLS];
games/rogue/score.c
664
margin = ((DCOLS - strlen(buf)) / 2);
games/rogue/spec_hit.c
293
(row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
games/rogue/throw.c
173
if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
games/rogue/throw.c
212
if ((row < 0) || (row >= DROWS) || (col < 0) || (col >= DCOLS))
games/rogue/throw.c
218
(col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
games/rogue/trap.c
221
for (j = 0; j < DCOLS; j++) {
games/rogue/trap.c
241
(col < 0) || (col >= DCOLS)) {
games/rogue/trap.c
255
(col < 0) || (col >= DCOLS)) {
games/rogue/use.c
372
char desc[DCOLS];
games/rogue/use.c
447
(col > (DCOLS-1))) {
games/rogue/zap.c
309
(ocol >= DCOLS-1) ||
games/rogue/zap.c
323
(col >= DCOLS-1) ||
games/rogue/zap.c
396
if (((ncol >= 0) && (ncol <= DCOLS-1)) &&