DARK
if (testbit(location[position].objects, DARK)) {
printf("%s\n", objdes[DARK]);
fight(DARK, 100);
fight(DARK, 75);
if (enemy == DARK && lifeline > strength * 0.33) {
clearbit(location[position].objects, DARK);
if (enemy == ELF || enemy == DARK) {
{266, DARK},
setbit(location[13].objects, DARK); /* amulet " */