roll
roll(mm);
roll(mm);
roll(mm);
roll(mm);
roll(mm);
void roll(struct move *);
card = (Topcard - Deck) - roll(1, 10);
r = roll(1, DECK_SZ) - 1;
int roll(int, int);
r1 = roll(1, dp->num_cards) - 1;
r2 = roll(1, dp->num_cards) - 1;
printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6));
int roll(int, int);
#define lucky(str) printf("%s%s\n",str,lucky_mes[roll(1,num_luck)-1])
rnt = roll(2, 6);
if (roll == 6 && rig) {
} else if (roll == 6) {
int rig, int shot, int hittable, int roll)
tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
roll = dieroll();
[hit][roll-1];
table(ms, closest, shootat, load, hit, roll);
int roll;
if (leap[i].roll) {
leap[i].roll = rolling;
char roll;
roll #1, sum
roll #3, sum