object_at
if (!(fight_monster = object_at(&level_monsters, row, col))) {
monster = object_at(&level_monsters, row, col);
if ((monster = object_at(&level_monsters, row, col)) != NULL) {
obj = object_at(&level_objects, row, col);
rogue_hit(object_at(&level_monsters, row, col), 0);
obj = object_at(&level_objects, row, col);
object_at(&level_monsters, row, col)) != NULL) {
obj = object_at(&level_objects, row, col);
object *object_at(object *, short, short);
if ((monster = object_at(
obj = object_at(&level_objects, row, col);
if ((monster = object_at(
if ((obj = object_at(&level_objects, row, col)) &&
if ((monster = object_at(&level_monsters, row, col)) != NULL) {
return(object_at(&level_monsters, *row, *col));
if ((monster = object_at(&level_monsters,
monster = object_at(&level_monsters, row, col);
return(object_at(&level_monsters, *row, *col));
monster = object_at(&level_monsters, row, col);