mvinch
#define SCREEN(y, x) mvinch(y, x)
c = mvinch(row, col);
descs[row].savebuf[j-col] = mvinch(row, j);
save[i][j] = mvinch(i, j);
buf[j] = mvinch(i, j);
c = mvinch(mrow, mcol);
monster->trail_char = mvinch(row, col);
monster->trail_char = mvinch(row, col);
mc = mvinch(row, col);
if (((ch = mvinch(i, j)) == ' ') ||
save[i][j] = mvinch(i, j);
buf[j] = mvinch(i, j);
buf[i] = mvinch(0, i);
mch = mvinch(row, col);
ch = mvinch(obj->row, obj->col);
ch = mvinch(monster->row, monster->col);
monster->trail_char = mvinch(row, col);
ch = mvinch(orow, ocol);
ch = mvinch(row, col);
chtype mvinch(int, int);
report_byte(mvinch(y, x));