Symbol: mvaddstr
games/battlestar/fly.c
160
mvaddstr(0, 0, "*** Out of torpedoes. ***");
games/battlestar/fly.c
168
mvaddstr(0, 26, "Commands = r,R,l,L,u,U,d,D,f,+,q");
games/battlestar/fly.c
198
mvaddstr(LINES - 1 - 1, 21, "TORPEDOES FUEL TIME");
games/battlestar/fly.c
266
mvaddstr(0, 60, "*** Out of fuel ***");
games/battlestar/fly.c
275
mvaddstr(oldr, oldc - 1, " ");
games/battlestar/fly.c
278
mvaddstr(row, column - 1, "/-\\");
games/cribbage/crib.c
182
mvaddstr(SCORE_Y + 0, SCORE_X,
games/cribbage/crib.c
184
mvaddstr(SCORE_Y + 1, SCORE_X,
games/cribbage/crib.c
186
mvaddstr(SCORE_Y + 2, SCORE_X,
games/cribbage/crib.c
188
mvaddstr(SCORE_Y + 3, SCORE_X,
games/cribbage/crib.c
190
mvaddstr(SCORE_Y + 4, SCORE_X,
games/cribbage/crib.c
192
mvaddstr(SCORE_Y + 5, SCORE_X,
games/cribbage/crib.c
194
mvaddstr(SCORE_Y + 6, SCORE_X,
games/cribbage/crib.c
196
mvaddstr(SCORE_Y + 7, SCORE_X,
games/cribbage/crib.c
198
mvaddstr(SCORE_Y + 8, SCORE_X,
games/cribbage/crib.c
451
mvaddstr(CRIB_Y, cardx + 1, "CRIB");
games/cribbage/crib.c
460
mvaddstr(y, cardx, " ");
games/gomoku/bdisp.c
113
mvaddstr(0, TRANSCRIPT_COL, " # black white");
games/gomoku/bdisp.c
262
mvaddstr(BSZ + 4, 0, str);
games/hangman/endgame.c
64
mvaddstr(MESGY + 1, MESGX, "Another word? ");
games/hangman/endgame.c
72
mvaddstr(MESGY + 2, MESGX, "Please type 'y' or 'n'");
games/hangman/setup.c
58
mvaddstr(PROMPTY, PROMPTX, "Guess:");
games/hangman/setup.c
59
mvaddstr(GUESSY, GUESSX, "Guessed:");
games/hangman/setup.c
60
mvaddstr(NUMBERY, NUMBERX, "Word #:");
games/hangman/setup.c
61
mvaddstr(AVGY, AVGX, "Current Average:");
games/hangman/setup.c
62
mvaddstr(AVGY + 1, AVGX, "Overall Average:");
games/hangman/setup.c
63
mvaddstr(KNOWNY, KNOWNX, "Word: ");
games/mille/comp.c
386
mvaddstr(MOVE_Y + 1, MOVE_X, "PLAY\n");
games/mille/comp.c
395
mvaddstr(MOVE_Y + 1, MOVE_X, "DISCARD\n");
games/mille/end.c
114
mvaddstr(4, x, "30");
games/mille/end.c
124
mvaddstr(5, x, "40");
games/mille/end.c
125
mvaddstr(7, x, "30");
games/mille/end.c
126
mvaddstr(8, x, "20");
games/mille/end.c
128
mvaddstr(6, x, "30");
games/mille/end.c
132
mvaddstr(9, x, "50");
games/mille/end.c
63
mvaddstr(tot, temp, " 0");
games/mille/end.c
65
mvaddstr(5, temp, "40");
games/mille/end.c
68
mvaddstr(6, temp, "30");
games/mille/end.c
72
mvaddstr(7, temp, "30");
games/mille/end.c
76
mvaddstr(8, temp, "20");
games/mille/end.c
80
mvaddstr(9, temp, "50");
games/mille/init.c
120
mvaddstr(5, 0, "--HAND--");
games/mille/init.c
128
mvaddstr(13, 0, "--BATTLE--");
games/mille/init.c
129
mvaddstr(15, 0, "--SPEED--");
games/mille/init.c
130
mvaddstr(5, 20, "--DECK--");
games/mille/init.c
131
mvaddstr(7, 20, "--DISCARD--");
games/mille/init.c
132
mvaddstr(13, 20, "--BATTLE--");
games/mille/init.c
133
mvaddstr(15, 20, "--SPEED--");
games/mille/init.c
184
mvaddstr(0, 22, "You Comp Value");
games/mille/init.c
185
mvaddstr(1, 2, "Milestones Played");
games/mille/init.c
186
mvaddstr(2, 8, "Each Safety");
games/mille/init.c
187
mvaddstr(3, 5, "All 4 Safeties");
games/mille/init.c
188
mvaddstr(4, 3, "Each Coup Fourre");
games/mille/init.c
189
mvaddstr(2, 37, "100");
games/mille/init.c
190
mvaddstr(3, 37, "300");
games/mille/init.c
191
mvaddstr(4, 37, "300");
games/mille/init.c
218
mvaddstr(5, 5, "Trip Completed");
games/mille/init.c
219
mvaddstr(6, 10, "Safe Trip");
games/mille/init.c
220
mvaddstr(7, 5, "Delayed Action");
games/mille/init.c
221
mvaddstr(8, 10, "Extension");
games/mille/init.c
222
mvaddstr(9, 11, "Shut-Out");
games/mille/init.c
223
mvaddstr(10, 21, "---- ---- -----");
games/mille/init.c
224
mvaddstr(11, 9, "Hand Total");
games/mille/init.c
225
mvaddstr(12, 20, "----- -----");
games/mille/init.c
226
mvaddstr(13, 6, "Overall Total");
games/mille/init.c
227
mvaddstr(14, 15, "Games");
games/mille/init.c
228
mvaddstr(5, 37, "400");
games/mille/init.c
229
mvaddstr(6, 37, "300");
games/mille/init.c
230
mvaddstr(7, 37, "300");
games/mille/init.c
231
mvaddstr(8, 37, "200");
games/mille/init.c
232
mvaddstr(9, 37, "500");
games/mille/init.c
237
mvaddstr(5, 21, "---- ---- -----");
games/mille/init.c
238
mvaddstr(6, 9, "Hand Total");
games/mille/init.c
239
mvaddstr(7, 20, "----- -----");
games/mille/init.c
240
mvaddstr(8, 6, "Overall Total");
games/mille/init.c
241
mvaddstr(9, 15, "Games");
games/mille/init.c
242
mvaddstr(11, 2, "p: pick");
games/mille/init.c
243
mvaddstr(12, 2, "u: use #");
games/mille/init.c
244
mvaddstr(13, 2, "d: discard #");
games/mille/init.c
245
mvaddstr(14, 2, "w: toggle window");
games/mille/init.c
246
mvaddstr(11, 21, "q: quit");
games/mille/init.c
248
mvaddstr(12, 21, "o: order hand");
games/mille/init.c
250
mvaddstr(12, 21, "o: stop ordering");
games/mille/init.c
251
mvaddstr(13, 21, "s: save");
games/mille/init.c
252
mvaddstr(14, 21, "r: reprint");
games/mille/print.c
133
mvaddstr(3, x + 1, "300");
games/mille/print.c
135
mvaddstr(3, x + 1, " 0");
games/mille/print.c
64
mvaddstr(i, temp, C_name[i + S_CONV]);
games/phantasia/fight.c
221
mvaddstr(7, 0, "1:Melee 2:Skirmish 3:Evade 4:Spell 5:Nick ");
games/phantasia/fight.c
243
mvaddstr(4, 0, "\n\n"); /* clear status area */
games/phantasia/fight.c
284
mvaddstr(Lines++, 0, "You got away!");
games/phantasia/fight.c
320
mvaddstr(Lines++, 0, "You already tried that.");
games/phantasia/fight.c
330
mvaddstr(Lines++, 0, "Nope, he's not interested.");
games/phantasia/fight.c
338
mvaddstr(Lines++, 0, "You made it!");
games/phantasia/fight.c
347
mvaddstr(Lines++, 0, "Now using ring.");
games/phantasia/fight.c
374
mvaddstr(Lines++, 0,
games/phantasia/fight.c
465
mvaddstr(Lines++, 0, "Will you relinguish your ring ? ");
games/phantasia/fight.c
630
mvaddstr(Lines++, 0, "You have defeated Morgoth, but he may return. . .");
games/phantasia/fight.c
639
mvaddstr(Lines++, 0, "The body slowly changes into the form of a mimic.");
games/phantasia/fight.c
652
mvaddstr(7, 0, "\n\n"); /* clear menu area */
games/phantasia/fight.c
655
mvaddstr(7, 0, "1:All or Nothing ");
games/phantasia/fight.c
665
mvaddstr(8, 0, "6:Invisibility ");
games/phantasia/fight.c
672
mvaddstr(4, 0, "Spell ? ");
games/phantasia/fight.c
676
mvaddstr(7, 0, "\n\n"); /* clear menu area */
games/phantasia/fight.c
719
mvaddstr(4, 0, "How much mana for bolt? ");
games/phantasia/fight.c
732
mvaddstr(5, 0, "Magic Bolt fired!\n");
games/phantasia/fight.c
746
mvaddstr(5, 0, "Force Field up.\n");
games/phantasia/fight.c
804
mvaddstr(5, 0, "Transport backfired!\n");
games/phantasia/fight.c
832
mvaddstr(5, 0, "Monster unaffected.\n");
games/phantasia/fight.c
844
mvaddstr(5, 0, "Which monster do you want [0-99] ? ");
games/phantasia/gamesupport.c
108
mvaddstr(0, 40, descrstatus(playerp));
games/phantasia/gamesupport.c
118
mvaddstr(5, 40, "S:X-coord ?\n");
games/phantasia/gamesupport.c
119
mvaddstr(6, 40, "T:Y-coord ?\n");
games/phantasia/gamesupport.c
166
mvaddstr(20, 0, "!:Quit ?:Delete");
games/phantasia/gamesupport.c
167
mvaddstr(21, 0, "What would you like to change ? ");
games/phantasia/gamesupport.c
182
mvaddstr(23, 0, "Password ? ");
games/phantasia/gamesupport.c
192
mvaddstr(23, 0, "New name: ");
games/phantasia/gamesupport.c
209
mvaddstr(23, 0, "New password ? ");
games/phantasia/gamesupport.c
215
mvaddstr(23, 0, "One more time ? ");
games/phantasia/gamesupport.c
42
mvaddstr(5, 0, "Which character do you want to look at ? ");
games/phantasia/gamesupport.c
72
mvaddstr(11, 0, "Not found.");
games/phantasia/interplayer.c
164
mvaddstr(4, 0, "Waiting...\n");
games/phantasia/interplayer.c
187
mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
games/phantasia/interplayer.c
259
mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
games/phantasia/interplayer.c
298
mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
games/phantasia/interplayer.c
322
mvaddstr(Lines++, 0, "You got away!");
games/phantasia/interplayer.c
340
mvaddstr(Lines++, 0, "You already tried that!");
games/phantasia/interplayer.c
342
mvaddstr(Lines++, 0, "Not this time . . .");
games/phantasia/interplayer.c
349
mvaddstr(Lines++, 0, "You just lucked out!");
games/phantasia/interplayer.c
558
mvaddstr(8, 0, "You cannot see anyone.\n");
games/phantasia/interplayer.c
562
mvaddstr(8, 0,
games/phantasia/interplayer.c
631
mvaddstr(4, 0, "The king is playing, so you cannot steal his throne\n");
games/phantasia/interplayer.c
651
mvaddstr(4, 0, "You have become king!\n");
games/phantasia/interplayer.c
665
mvaddstr(6, 0, "0:Decree ");
games/phantasia/interplayer.c
703
mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
games/phantasia/interplayer.c
712
mvaddstr(5, 0, "It is done.\n");
games/phantasia/interplayer.c
721
mvaddstr(5, 0, "You don't have that !\n");
games/phantasia/interplayer.c
75
mvaddstr(4, 0, "Preparing for battle!\n");
games/phantasia/interplayer.c
766
mvaddstr(5, 0, "No mana left.\n");
games/phantasia/interplayer.c
788
mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
games/phantasia/interplayer.c
792
mvaddstr(4, 0, "Which monster [0-99] ? ");
games/phantasia/interplayer.c
800
mvaddstr(4, 0, "New X Y coordinates ? ");
games/phantasia/interplayer.c
846
mvaddstr(5, 0, "That person has something pending already.\n");
games/phantasia/interplayer.c
852
mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
games/phantasia/interplayer.c
863
mvaddstr(5, 0, "It is done.\n");
games/phantasia/interplayer.c
869
mvaddstr(5, 0, "There is no one by that name.\n");
games/phantasia/interplayer.c
872
mvaddstr(5, 0, "You may not do it to yourself!\n");
games/phantasia/io.c
143
mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
games/phantasia/io.c
149
mvaddstr(4, 0, "Do you really want to quit ? ");
games/phantasia/io.c
156
mvaddstr(4, 0, line); /* restore data on screen */
games/phantasia/io.c
44
mvaddstr(y, x, cp); /* print string on screen */
games/phantasia/io.c
81
mvaddstr(where, 0, "-- more --");
games/phantasia/macros.h
14
#define ILLCMD() mvaddstr(5, 0, Illcmd)
games/phantasia/macros.h
16
#define ILLMOVE() mvaddstr(5, 0, Illmove)
games/phantasia/macros.h
17
#define ILLSPELL() mvaddstr(5, 0, Illspell)
games/phantasia/macros.h
18
#define NOMANA() mvaddstr(5, 0, Nomana)
games/phantasia/macros.h
20
#define NOBETTER() mvaddstr(17, 0, Nobetter)
games/phantasia/main.c
168
mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
games/phantasia/main.c
228
mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
games/phantasia/main.c
365
mvaddstr(4, 21, "Which type of character do you want:");
games/phantasia/main.c
366
mvaddstr(8, 4,
games/phantasia/main.c
390
mvaddstr(14, 14, "Type '1' to keep >");
games/phantasia/main.c
398
mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
games/phantasia/main.c
403
mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
games/phantasia/main.c
418
mvaddstr(19, 0, "Invalid name.");
games/phantasia/main.c
422
mvaddstr(19, 0, "Name already in use.");
games/phantasia/main.c
434
mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
games/phantasia/main.c
436
mvaddstr(21, 0, "Enter again to verify: ");
games/phantasia/main.c
458
mvaddstr(4, 0, "\n\n"); /* clear status area */
games/phantasia/main.c
519
mvaddstr(4, 0, "X Y Coordinates ? ");
games/phantasia/main.c
523
mvaddstr(5, 0, "Try again\n");
games/phantasia/main.c
539
mvaddstr(4, 0, "Message ? ");
games/phantasia/main.c
566
mvaddstr(5, 0, "No mana left.\n");
games/phantasia/main.c
586
mvaddstr(4, 0, "X Y Coordinates ? ");
games/phantasia/main.c
604
mvaddstr(5, 0, "Not enough power for that distance.\n");
games/phantasia/main.c
620
mvaddstr(5, 0, "No monsters in the chamber!\n");
games/phantasia/main.c
670
mvaddstr(0, 14,
games/phantasia/main.c
676
mvaddstr(2, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
689
mvaddstr(4, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
694
mvaddstr(4, 24, "There is no ruler at this time.");
games/phantasia/main.c
705
mvaddstr(6, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
716
mvaddstr(8, 30, "Council of the Wise:");
games/phantasia/main.c
722
mvaddstr(Lines++, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
750
mvaddstr(15, 28, "Highest characters are:");
games/phantasia/main.c
754
mvaddstr(17, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
759
mvaddstr(19, 25, "The last character to die was:");
games/phantasia/main.c
760
mvaddstr(20, 40 - strlen(Databuf) / 2, Databuf);
games/phantasia/main.c
786
mvaddstr(11, 0, "Password ? ");
games/phantasia/main.c
815
mvaddstr(12, 0, "No good.\n");
games/phantasia/main.c
820
mvaddstr(11, 0, "Not found.\n");
games/phantasia/main.c
836
mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
games/phantasia/main.c
841
mvaddstr(6, 0, "He was not amused, and made you worse.\n");
games/phantasia/main.c
846
mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
games/phantasia/main.c
848
mvaddstr(5, 0, "He accepted.");
games/phantasia/main.c
856
mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
games/phantasia/main.c
872
mvaddstr(4, 0, "You've found a Holy Orb!\n");
games/phantasia/main.c
879
mvaddstr(4, 0, "You've been hit with a plague!\n");
games/phantasia/main.c
885
mvaddstr(4, 0, "You've found some holy water.\n");
games/phantasia/main.c
890
mvaddstr(4, 0, "You've met a Guru. . .");
games/phantasia/main.c
905
mvaddstr(4, 0, "You've found an amulet.\n");
games/phantasia/main.c
911
mvaddstr(4, 0, "You've regained your sight!\n");
games/phantasia/misc.c
221
mvaddstr(15, 0, "What what would you like to buy ? ");
games/phantasia/misc.c
395
mvaddstr(17, 0, "Come on, merchants aren't stupid. Stop cheating.\n");
games/phantasia/misc.c
398
mvaddstr(17, 0, "You had your chance. This merchant happens to be\n");
games/phantasia/misc.c
408
mvaddstr(17, 0, "The merchant stole your money!");
games/phantasia/misc.c
636
mvaddstr(4, 0, "Your ring saved you from death!\n");
games/phantasia/misc.c
650
mvaddstr(4, 0,
games/phantasia/misc.c
66
mvaddstr(6, 0, "You have made it to the Council of the Wise.\n");
games/rain/rain.c
130
(void)mvaddstr(ypos[j], xpos[j] - 1, "|.|");
games/rain/rain.c
135
(void)mvaddstr(ypos[j] - 1, xpos[j] - 1, "/ \\");
games/rain/rain.c
136
(void)mvaddstr(ypos[j], xpos[j] - 2, "| O |");
games/rain/rain.c
137
(void)mvaddstr(ypos[j] + 1, xpos[j] - 1, "\\ /");
games/rain/rain.c
142
(void)mvaddstr(ypos[j] - 1, xpos[j] - 1, " ");
games/rain/rain.c
143
(void)mvaddstr(ypos[j], xpos[j] - 2, " ");
games/rain/rain.c
144
(void)mvaddstr(ypos[j] + 1, xpos[j] - 1, " ");
games/rogue/inventory.c
270
mvaddstr(row, col, press_space);
games/rogue/inventory.c
281
mvaddstr(j, col, descs[j].savebuf);
games/rogue/inventory.c
324
mvaddstr(i, 0, com_id_tab[i+i+k].com_desc);
games/rogue/inventory.c
327
mvaddstr(i, (DCOLS/2),
games/rogue/inventory.c
332
mvaddstr(rows - 1, 0, need_two_screens ? more : press_space);
games/rogue/message.c
164
mvaddstr(0, n + 1, insert);
games/rogue/message.c
253
mvaddstr(row, 0, "Level: ");
games/rogue/message.c
260
mvaddstr(row, 10, "Gold: ");
games/rogue/message.c
269
mvaddstr(row, 23, "Hp: ");
games/rogue/message.c
281
mvaddstr(row, 36, "Str: ");
games/rogue/message.c
293
mvaddstr(row, 48, "Arm: ");
games/rogue/message.c
302
mvaddstr(row, 56, "Exp: ");
games/rogue/message.c
315
mvaddstr(row, 73, hunger_str);
games/rogue/message.c
87
mvaddstr(MIN_ROW-1, msg_col, more);
games/rogue/message.c
96
mvaddstr(MIN_ROW-1, 0, msg);
games/rogue/room.c
548
mvaddstr(NOPTS, 0, press_space);
games/rogue/room.c
643
mvaddstr(i, 0, opt->prompt);
games/rogue/score.c
114
mvaddstr(4, 32, "__---------__");
games/rogue/score.c
115
mvaddstr(5, 30, "_~ ~_");
games/rogue/score.c
116
mvaddstr(6, 29, "/ \\");
games/rogue/score.c
117
mvaddstr(7, 28, "~ ~");
games/rogue/score.c
118
mvaddstr(8, 27, "/ \\");
games/rogue/score.c
119
mvaddstr(9, 27, "| XXXX XXXX |");
games/rogue/score.c
120
mvaddstr(10, 27, "| XXXX XXXX |");
games/rogue/score.c
121
mvaddstr(11, 27, "| XXX XXX |");
games/rogue/score.c
122
mvaddstr(12, 28, "\\ @ /");
games/rogue/score.c
123
mvaddstr(13, 29, "--\\ @@@ /--");
games/rogue/score.c
124
mvaddstr(14, 30, "| | @@@ | |");
games/rogue/score.c
125
mvaddstr(15, 30, "| | | |");
games/rogue/score.c
126
mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
games/rogue/score.c
127
mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
games/rogue/score.c
128
mvaddstr(18, 31, "\\_ _/");
games/rogue/score.c
129
mvaddstr(19, 33, "~---------~");
games/rogue/score.c
148
mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
games/rogue/score.c
149
mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
games/rogue/score.c
150
mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
games/rogue/score.c
151
mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
games/rogue/score.c
152
mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
games/rogue/score.c
153
mvaddstr(17, 11, "Congratulations, you have been admitted to the");
games/rogue/score.c
154
mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
games/rogue/score.c
155
mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
games/rogue/score.c
427
mvaddstr(3, 30, "Top Ten Rogueists");
games/rogue/score.c
428
mvaddstr(8, 0, "Rank Score Name");
games/rogue/score.c
535
mvaddstr(1, 0, "Value Item");
games/rogue/score.c
665
mvaddstr(row, margin, buf);
games/sail/lo_main.c
81
mvaddstr(7, 10, "Press any key...");
games/sail/lo_main.c
88
mvaddstr(7, 10, "Press any key...");
games/sail/lo_main.c
95
mvaddstr(7, 10, "Press any key...");
games/sail/pl_7.c
1082
mvaddstr(21, 10, "Synchronizing with the other players...");
games/sail/pl_7.c
1088
mvaddstr(21, 10, "Starting driver...");
games/sail/pl_7.c
1176
mvaddstr(0, 0, "## SHIPS TITLE");
games/sail/pl_7.c
1317
mvaddstr(LINES-2, COLS/2, "Enter your name:");
games/sail/pl_7.c
1359
mvaddstr(5, 10, "Wooden Ships & Iron Men");
games/sail/pl_7.c
1369
mvaddstr(16, 10, "Connected via scratch files.");
games/sail/pl_7.c
1371
mvaddstr(16, 10, "Not connected.");
games/sail/pl_7.c
1377
mvaddstr(0, COLS/2, "## SHIPS TITLE");
games/sail/pl_7.c
1395
mvaddstr(19, 10, "(Esc to abort)");
games/sail/pl_7.c
1397
mvaddstr(18, 10, "Choose a game to join.");
games/sail/pl_7.c
1400
mvaddstr(2, COLS/2, "No games.");
games/sail/pl_7.c
1401
mvaddstr(18, 10, "Press return to refresh.");
games/sail/pl_7.c
1407
mvaddstr(18, 10, "Start a new game");
games/sail/pl_7.c
1408
mvaddstr(19, 10, "(Esc to abort)");
games/sail/pl_7.c
1409
mvaddstr(2, COLS/2, "New game");
games/sail/pl_7.c
1425
mvaddstr(18, 10, "Adjust options");
games/sail/pl_7.c
1426
mvaddstr(19, 10, "(Esc to abort)");
games/sail/pl_7.c
1427
mvaddstr(2, COLS/2, "Adjust options");
games/sail/pl_7.c
907
mvaddstr(1, 4, cc->name);
games/sail/pl_7.c
923
mvaddstr(15, 4, "Choose your ship");
games/snake/snake/snake.c
686
mvaddstr(p.line + 1, p.col + 1, str);
games/snake/snake/snake.c
801
mvaddstr(ps->line, ps->col, "/*\\");
games/snake/snake/snake.c
802
mvaddstr(ps->line + 1, ps->col, "* *");
games/snake/snake/snake.c
803
mvaddstr(ps->line + 2, ps->col, "\\*/");
games/snake/snake/snake.c
813
mvaddstr(ps->line, ps->col, " ");
games/snake/snake/snake.c
814
mvaddstr(ps->line + 1, ps->col, "o.o");
games/snake/snake/snake.c
815
mvaddstr(ps->line + 2, ps->col, "\\_/");
games/snake/snake/snake.c
818
mvaddstr(ps->line, ps->col, " ");
games/snake/snake/snake.c
819
mvaddstr(ps->line + 1, ps->col, "o.-");
games/snake/snake/snake.c
820
mvaddstr(ps->line + 2, ps->col, "\\_/");
games/snake/snake/snake.c
824
mvaddstr(ps->line, ps->col, " ");
games/snake/snake/snake.c
825
mvaddstr(ps->line + 1, ps->col, "o.o");
games/snake/snake/snake.c
826
mvaddstr(ps->line + 2, ps->col, "\\_/");
games/warp/init.c
540
mvaddstr(0,0,spbuf);
games/warp/score.c
256
mvaddstr(0,0, spbuf);
games/warp/score.c
263
mvaddstr(0,8, spbuf);
games/warp/score.c
267
mvaddstr(0,13, spbuf);
games/warp/score.c
274
mvaddstr(0,8,"*******");
games/warp/score.c
282
mvaddstr(0,19, spbuf);
games/warp/score.c
286
mvaddstr(0,25, spbuf);
games/warp/score.c
293
mvaddstr(0,19,"*********");
games/warp/score.c
298
mvaddstr(0,42,"*** ");
games/warp/score.c
310
mvaddstr(0,46,spbuf);
games/warp/score.c
319
mvaddstr(0,46,spbuf);
games/warp/score.c
325
mvaddstr(0,46,spbuf);
games/warp/score.c
335
mvaddstr(0,69,spbuf);
games/warp/score.c
341
mvaddstr(0,42,spbuf);
games/warp/score.c
348
mvaddstr(0,49, spbuf);
games/warp/score.c
354
mvaddstr(0,38, spbuf);
games/warp/score.c
359
mvaddstr(0,67, spbuf);
games/warp/score.c
363
mvaddstr(0,61, spbuf);
games/warp/score.c
367
mvaddstr(0,69, spbuf);
games/warp/score.c
407
mvaddstr(1, 13+(smarts<10), spbuf);
games/warp/score.c
408
mvaddstr( 4, 68, " BONUS");
games/warp/score.c
411
mvaddstr( 5,5, spbuf);
games/warp/score.c
417
mvaddstr( 5, 68, spbuf);
games/warp/score.c
420
mvaddstr( 6,5, spbuf);
games/warp/score.c
424
mvaddstr( 6, 68, spbuf);
games/warp/score.c
428
mvaddstr(row,5, spbuf);
games/warp/score.c
431
mvaddstr(row, 68, spbuf);
games/warp/score.c
437
mvaddstr(row,5, spbuf);
games/warp/score.c
440
mvaddstr(row, 68, spbuf);
games/warp/score.c
444
mvaddstr(row,5,"For destroying Harry Mudd:");
games/warp/score.c
447
mvaddstr(row, 68, spbuf);
games/warp/score.c
451
mvaddstr(row,5, "For running away from reality:");
games/warp/score.c
454
mvaddstr(row, 68, spbuf);
games/warp/score.c
461
mvaddstr(row,5, spbuf);
games/warp/score.c
464
mvaddstr(row, 68, spbuf);
games/warp/score.c
468
mvaddstr(row,5, spbuf);
games/warp/score.c
471
mvaddstr(row, 68, spbuf);
games/warp/score.c
473
mvaddstr(13+(row>11),19, "(Special games count only a tenth as much)");
games/warp/score.c
478
mvaddstr(15,24, spbuf);
games/warp/score.c
480
mvaddstr(16,24, spbuf);
games/warp/score.c
482
mvaddstr(17,24, spbuf);
games/warp/score.c
485
mvaddstr(18,24, spbuf);
games/warp/score.c
487
mvaddstr(row-1,42,"+ 1 new");
games/warp/score.c
492
mvaddstr(row-1,42,"- 1 obsolete");
games/warp/score.c
496
mvaddstr(row,42,"+ 1 new");
games/warp/score.c
501
mvaddstr(row,42,"- 1 obsolete");
games/warp/score.c
565
mvaddstr(20,21, "You did not better your previous score");
games/warp/score.c
591
mvaddstr(20,19, spbuf);
games/warp/score.c
601
mvaddstr(20,22,"You did not place within the top 20");
games/warp/score.c
608
mvaddstr(20,22,spbuf);
games/warp/score.c
612
mvaddstr(23,11,
games/warp/score.c
630
mvaddstr(0,31,"TOP FUNNY WARPISTS");
games/warp/score.c
632
mvaddstr(0,29,"TOP LOW-SPEED WARPISTS");
games/warp/score.c
634
mvaddstr(0,33,"TOP WARPISTS");
games/warp/score.c
635
mvaddstr(2,0,"RANK WHO AKA SCORE DIFF CUMDIFF WHEN");
games/warp/score.c
641
mvaddstr(i+2,0, spbuf);
games/warp/score.c
646
mvaddstr(23,25,"Would you like to play again?");
games/warp/term.c
481
mvaddstr(0,4,"h or 4 left");
games/warp/term.c
482
mvaddstr(1,4,"j or 2 down Use with SHIFT to fire torpedoes.");
games/warp/term.c
483
mvaddstr(2,4,"k or 8 up Use with CTRL or FUNCT to fire");
games/warp/term.c
484
mvaddstr(3,4,"l or 6 right phasers or turbolasers.");
games/warp/term.c
485
mvaddstr(4,4,"b or 1 down and left Use preceded by 'a' or 'r' for");
games/warp/term.c
486
mvaddstr(5,4,"n or 3 down and right attractors or repulsors.");
games/warp/term.c
487
mvaddstr(6,4,"y or 7 up and left Use normally for E or B motion.");
games/warp/term.c
488
mvaddstr(7,4,"u or 9 up and right");
games/warp/term.c
489
mvaddstr(8,4,"");
games/warp/term.c
490
mvaddstr(9,4,"del or % fire photon torpedoes in every (reasonable) direction.");
games/warp/term.c
491
mvaddstr(10,4,"s stop all torpedoes.");
games/warp/term.c
492
mvaddstr(11,4,"S or 0 stop the Enterprise when in warp mode.");
games/warp/term.c
493
mvaddstr(12,4,"d/D destruct all torpedoes/current vessel.");
games/warp/term.c
494
mvaddstr(13,4,"i/w switch to Enterprise & put into impulse/warp mode.");
games/warp/term.c
495
mvaddstr(14,4,"c/v switch to Enterprise & make cloaked/visible.");
games/warp/term.c
496
mvaddstr(15,4,"p switch to Base.");
games/warp/term.c
497
mvaddstr(16,4,"o toggle to other vessel (from E to B, or vice versa.)");
games/warp/term.c
498
mvaddstr(17,4,"z zap (suppress) blasts near Enterprise next cycle");
games/warp/term.c
499
mvaddstr(18,4,"");
games/warp/term.c
500
mvaddstr(19,4,"^R refresh the screen. ^Z suspend the game.");
games/warp/term.c
501
mvaddstr(20,4,"q exit this round (if you haven't typed q within 10 cycles).");
games/warp/term.c
502
mvaddstr(21,4,"Q exit this game.");
games/warp/term.c
503
mvaddstr(22,4,"");
games/warp/term.c
504
mvaddstr(23,4," [Hit space to continue]");
games/warp/term.c
534
mvaddstr(0,0,spbuf);
games/warp/us.c
181
mvaddstr(12,22,quest);
games/warp/warp.c
316
mvaddstr(12,25,"*** restoring saved game ***");
games/warp/warp.c
359
mvaddstr(23,15,
games/warp/warp.c
363
mvaddstr(23,15,
games/warp/warp.c
371
mvaddstr(23,15,
games/warp/warp.c
373
mvaddstr(23,33,
lib/libcurses/PSD.doc/life.c
114
mvaddstr(0, 0, "File name: ");
lib/libcurses/curses.h
592
int mvaddstr(int, int, const char *);
tests/lib/libcurses/slave/curses_commands.c
808
report_return(mvaddstr(y, x, str));
usr.bin/systat/globalcmds.c
162
mvaddstr(CMDLINE, 0, "Refresh disabled.");
usr.bin/systat/main.c
265
mvaddstr(2, 20,
usr.bin/systat/main.c
267
mvaddstr(3, 5, "Load Average");
usr.bin/systat/main.c
390
mvaddstr(CMDLINE, 0, buf);
usr.bin/systat/vmstat.c
434
mvaddstr(STATROW, STATCOL + 53, buf);
usr.sbin/sysinst/run.c
374
mvaddstr(0, 4, msg_string(MSG_Status));
usr.sbin/sysinst/run.c
378
mvaddstr(1, 4, msg_string(MSG_Command));
usr.sbin/sysinst/run.c
671
mvaddstr(0, 4, msg_string(MSG_Status));