Symbol: mvaddch
games/battlestar/fly.c
196
mvaddch(r, c, '.');
games/battlestar/fly.c
210
mvaddch(n, MIDC, '|');
games/battlestar/fly.c
211
mvaddch(n + 6, MIDC, '|');
games/battlestar/fly.c
223
mvaddch(n, MIDC, ' ');
games/battlestar/fly.c
224
mvaddch(n + 6, MIDC, ' ');
games/battlestar/fly.c
237
mvaddch(n, MIDC + MIDR - n, '/');
games/battlestar/fly.c
238
mvaddch(n, MIDC - MIDR + n, '\\');
games/battlestar/fly.c
241
mvaddch(MIDR, MIDC, '*');
games/battlestar/fly.c
243
mvaddch(n, MIDC + MIDR - n, ' ');
games/battlestar/fly.c
244
mvaddch(n, MIDC - MIDR + n, ' ');
games/cribbage/io.c
411
mvaddch(lastline + Y_MSG_START, SCORE_X, ' ');
games/cribbage/io.c
423
mvaddch(Lineno + Y_MSG_START, SCORE_X, '*');
games/cribbage/support.c
234
mvaddch(y, x, pegc);
games/gomoku/bdisp.c
102
mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]);
games/gomoku/bdisp.c
103
mvaddch(scr_y(0), scr_x(col), letters[col]);
games/hangman/prman.c
54
mvaddch(Err_pos[i].y, Err_pos[i].x, Err_pos[i].ch);
games/hangman/prman.c
56
mvaddch(Err_pos[i].y, Err_pos[i].x, ' ');
games/mille/end.c
105
mvaddch(tot, x, '0');
games/mille/init.c
121
mvaddch(6, 0, 'P');
games/mille/init.c
122
mvaddch(7, 0, '1');
games/mille/init.c
123
mvaddch(8, 0, '2');
games/mille/init.c
124
mvaddch(9, 0, '3');
games/mille/init.c
125
mvaddch(10, 0, '4');
games/mille/init.c
126
mvaddch(11, 0, '5');
games/mille/init.c
127
mvaddch(12, 0, '6');
games/mille/init.c
203
mvaddch(i, 0, '|');
games/mille/print.c
66
mvaddch(i, temp - CARD_STRT, '*');
games/rain/rain.c
122
(void)mvaddch(y, x, '.');
games/rain/rain.c
123
(void)mvaddch(ypos[j], xpos[j], 'o');
games/rain/rain.c
126
(void)mvaddch(ypos[j], xpos[j], 'O');
games/rain/rain.c
129
(void)mvaddch(ypos[j] - 1, xpos[j], '-');
games/rain/rain.c
131
(void)mvaddch(ypos[j] + 1, xpos[j], '-');
games/rain/rain.c
134
(void)mvaddch(ypos[j] - 2, xpos[j], '-');
games/rain/rain.c
138
(void)mvaddch(ypos[j] + 2, xpos[j], '-');
games/rain/rain.c
141
(void)mvaddch(ypos[j] - 2, xpos[j], ' ');
games/rain/rain.c
145
(void)mvaddch(ypos[j] + 2, xpos[j], ' ');
games/robots/make_level.c
60
mvaddch(i, x, ' ');
games/robots/make_level.c
62
mvaddch(My_pos.y, My_pos.x, ' ');
games/robots/move.c
185
mvaddch(My_pos.y, My_pos.x, ' ');
games/robots/move.c
191
mvaddch(My_pos.y, My_pos.x, PLAYER);
games/robots/move.c
275
mvaddch(My_pos.y, My_pos.x, ' ');
games/robots/move.c
277
mvaddch(My_pos.y, My_pos.x, PLAYER);
games/robots/move.c
95
mvaddch(0, 0, c);
games/robots/move_robs.c
100
mvaddch(rp->y, rp->x, ROBOT);
games/robots/move_robs.c
66
mvaddch(rp->y, rp->x, ' ');
games/robots/move_robs.c
91
mvaddch(rp->y, rp->x, HEAP);
games/rogue/hit.c
313
mvaddch(row, col, get_dungeon_char(row, col));
games/rogue/level.c
776
mvaddch(rogue.row, rogue.col, rogue.fchar);
games/rogue/message.c
182
mvaddch(0, i + n, ' ');
games/rogue/monster.c
483
mvaddch(mrow, mcol, monster->trail_char);
games/rogue/monster.c
486
mvaddch(mrow, mcol, monster->trail_char);
games/rogue/monster.c
491
mvaddch(mrow, mcol, monster->trail_char);
games/rogue/monster.c
499
mvaddch(row, col, gmc(monster));
games/rogue/monster.c
505
mvaddch(mrow, mcol, ' ');
games/rogue/monster.c
673
mvaddch(monster->row, monster->col, monster->m_char);
games/rogue/monster.c
709
mvaddch(row, col, gmc(monster));
games/rogue/monster.c
857
mvaddch(monster->row, monster->col, monster->m_char);
games/rogue/move.c
130
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
games/rogue/move.c
131
mvaddch(row, col, rogue.fchar);
games/rogue/object.c
697
mvaddch(row, col, rc);
games/rogue/object.c
706
mvaddch(monster->row, monster->col, (int)monster->disguise);
games/rogue/room.c
126
mvaddch(i, j, get_dungeon_char(i, j));
games/rogue/room.c
129
mvaddch(rogue.row, rogue.col, rogue.fchar);
games/rogue/room.c
147
mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
games/rogue/room.c
161
mvaddch(i, j, ' ');
games/rogue/room.c
166
mvaddch(i, j, ' ');
games/rogue/room.c
169
mvaddch(i, j, '^');
games/rogue/save.c
319
mvaddch(i, j, buf[j]);
games/rogue/score.c
191
mvaddch(0, i, buf[i]);
games/rogue/spec_hit.c
238
mvaddch(row, col, get_dungeon_char(row, col));
games/rogue/spec_hit.c
301
mvaddch(row, col, get_dungeon_char(row, col));
games/rogue/spec_hit.c
366
mvaddch(monster->row, monster->col,
games/rogue/throw.c
107
mvaddch(rogue.row, rogue.col, rogue.fchar);
games/rogue/throw.c
111
mvaddch(row, col, get_dungeon_char(row, col));
games/rogue/throw.c
182
mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
games/rogue/throw.c
186
mvaddch(*row, *col, ch);
games/rogue/throw.c
245
mvaddch(row, col, dch);
games/rogue/throw.c
248
mvaddch(row, col, dch);
games/rogue/trap.c
113
mvaddch(rogue.row, rogue.col, '^');
games/rogue/trap.c
223
mvaddch(i, j, '^');
games/rogue/trap.c
263
mvaddch(row, col, get_dungeon_char(row, col));
games/rogue/use.c
470
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
games/rogue/use.c
540
mvaddch(rogue.row, rogue.col, rogue.fchar);
games/rogue/use.c
574
mvaddch(monster->row, monster->col, monster->trail_char);
games/rogue/use.c
583
mvaddch(i, j, ' ');
games/rogue/use.c
587
mvaddch(rogue.row, rogue.col, rogue.fchar);
games/rogue/zap.c
216
mvaddch(monster->row, monster->col, monster->trail_char);
games/rogue/zap.c
222
mvaddch(row, col, gmc(monster));
games/rogue/zap.c
306
mvaddch(orow, ocol, ch);
games/rogue/zap.c
320
mvaddch(row, col, ch);
games/sail/pl_7.c
737
mvaddch(n, BOX_L, '|');
games/sail/pl_7.c
738
mvaddch(n, BOX_R, '|');
games/sail/pl_7.c
740
mvaddch(BOX_T, BOX_L, '+');
games/sail/pl_7.c
741
mvaddch(BOX_T, BOX_R, '+');
games/sail/pl_7.c
742
mvaddch(BOX_B, BOX_L, '+');
games/sail/pl_7.c
743
mvaddch(BOX_B, BOX_R, '+');
games/snake/snake/snake.c
471
mvaddch(0, i, '-');
games/snake/snake/snake.c
472
mvaddch(lcnt + 1, i, '-');
games/snake/snake/snake.c
475
mvaddch(i, 0, '|');
games/snake/snake/snake.c
476
mvaddch(i, ccnt + 1, '|');
games/snake/snake/snake.c
701
mvaddch(1, you.col + 1, '-');
games/snake/snake/snake.c
704
mvaddch(lcnt, you.col + 1, '_');
games/snake/snake/snake.c
707
mvaddch(you.line + 1, 1, '(');
games/snake/snake/snake.c
710
mvaddch(you.line + 1, ccnt, ')');
games/snake/snake/snake.c
99
#define pchar(point, c) mvaddch((point)->line + 1, (point)->col + 1, (c))
games/testpat/testpat.c
156
mvaddch(line + grid_y - 1, xpos, 113 |
games/testpat/testpat.c
161
mvaddch(line + grid_y - 1, xpos, 110 |
games/testpat/testpat.c
167
mvaddch(ypos, col + 1, 120 | A_ALTCHARSET);
games/testpat/testpat.c
174
mvaddch(line + grid_y - 1, 0, 116 | A_ALTCHARSET);
games/testpat/testpat.c
175
mvaddch(line + grid_y - 1, x_limit, 117 | A_ALTCHARSET);
games/testpat/testpat.c
179
mvaddch(ypos, 0, 120 | A_ALTCHARSET);
games/testpat/testpat.c
180
mvaddch(ypos, x_limit, 120 | A_ALTCHARSET);
games/testpat/testpat.c
186
mvaddch(0, col + grid_x - 1, 119 | A_ALTCHARSET);
games/testpat/testpat.c
187
mvaddch(y_limit, col + grid_x - 1, 118 | A_ALTCHARSET);
games/testpat/testpat.c
191
mvaddch(0, xpos, 113 | A_ALTCHARSET);
games/testpat/testpat.c
192
mvaddch(y_limit, xpos, 113 | A_ALTCHARSET);
games/testpat/testpat.c
197
mvaddch(0, 0, 108 | A_ALTCHARSET);
games/testpat/testpat.c
198
mvaddch(0, x_limit, 107 | A_ALTCHARSET);
games/testpat/testpat.c
199
mvaddch(y_limit, 0, 109 | A_ALTCHARSET);
games/testpat/testpat.c
200
mvaddch(y_limit, x_limit, 106 | A_ALTCHARSET);
games/testpat/testpat.c
205
mvaddch(i, col, 32 | A_REVERSE);
games/testpat/testpat.c
219
mvaddch(i, col, ' ');
games/testpat/testpat.c
241
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
249
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
267
mvaddch(i, col, ' ');
games/testpat/testpat.c
279
mvaddch(i, col, ' ');
games/testpat/testpat.c
324
mvaddch(line, col, ' ');
games/testpat/testpat.c
331
mvaddch(line, xpos, 120 | A_ALTCHARSET);
games/testpat/testpat.c
339
mvaddch(line, xpos, '|');
games/testpat/testpat.c
347
mvaddch(line, xpos, 97 | A_ALTCHARSET);
games/testpat/testpat.c
364
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
372
mvaddch(line, xpos, 97 | A_ALTCHARSET);
games/testpat/testpat.c
385
mvaddch(line, xpos, 97 | A_ALTCHARSET);
games/testpat/testpat.c
393
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
410
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
423
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
431
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
445
mvaddch(line, col, ' ');
games/testpat/testpat.c
457
mvaddch(line, xpos, ' ');
games/testpat/testpat.c
474
mvaddch(line, col - 1, ' ');
games/testpat/testpat.c
475
mvaddch(line, col, 120 | A_ALTCHARSET);
games/testpat/testpat.c
476
mvaddch(line, col + 1, ' ');
games/testpat/testpat.c
486
mvaddch(line, xpos, 113 | A_ALTCHARSET);
games/testpat/testpat.c
490
mvaddch(line, xpos, 110 | A_ALTCHARSET);
games/testpat/testpat.c
495
mvaddch(line, col, 110 | A_ALTCHARSET);
games/testpat/testpat.c
496
mvaddch(line, col - 1, 113 | A_ALTCHARSET);
games/testpat/testpat.c
497
mvaddch(line, col + 1, 113 | A_ALTCHARSET);
games/warp/init.c
510
mvaddch(ent->posy+1, ent->posx*2, ent->image);
games/warp/init.c
512
mvaddch(base->posy+1, base->posx*2, base->image);
games/warp/init.c
518
mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);
games/warp/move.c
357
mvaddch(yyy+1,xxx*2,' ');
games/warp/move.c
532
mvaddch(y+1,x*2, amb[y][x]);
games/warp/move.c
534
mvaddch(y+1,x*2, biggie->image);
games/warp/move.c
538
mvaddch(y+1, x*2, numamoebas ? amb[y][x] : ' ');
games/warp/play.c
131
mvaddch(realapollo->posy+1,realapollo->posx*2,
games/warp/play.c
97
mvaddch(realapollo->posy+1,realapollo->posx*2,
games/warp/term.h
35
#define setimage(of,to) (mvaddch(of->posy+1,of->posx*2,of->image=(to)))
games/warp/them.c
103
mvaddch(obj->posy+1,obj->posx*2,obj->image);
games/warp/them.c
396
mvaddch(y+1,x*2,ch);
games/warp/us.c
192
mvaddch(12,x*2,
games/worms/worms.c
505
mvaddch(y = w->ypos[h] = bottom,
games/worms/worms.c
518
mvaddch(y1, x1, trail);
games/worms/worms.c
544
mvaddch(y += yinc[w->orientation],
games/worms/worms.c
551
mvaddch(w->ypos[prev], w->xpos[prev],
lib/libcurses/PSD.doc/life.c
158
mvaddch(hp->y, hp->x, 'X');
lib/libcurses/PSD.doc/twinkle1.c
158
mvaddch(lp->y, lp->x, ch);
lib/libcurses/curses.h
588
int mvaddch(int, int, chtype);
tests/lib/libcurses/slave/curses_commands.c
754
report_return(mvaddch(y, x, ch));
usr.bin/systat/keyboard.c
153
mvaddch(CMDLINE, col, rch);