Symbol: messagef
games/rogue/hit.c
318
messagef(1, "%sdefeated the %s", hit_message, mn);
games/rogue/hit.c
345
messagef(0, "direction?");
games/rogue/hit.c
359
messagef(0, "I see no monster there");
games/rogue/hit.c
463
messagef(0, "the monster appears confused");
games/rogue/hit.c
92
messagef(1, "%sthe %s misses", hit_message, mn);
games/rogue/hit.c
98
messagef(1, "%sthe %s hit", hit_message, mn);
games/rogue/init.c
247
messagef(1, "interrupt");
games/rogue/inventory.c
237
messagef(0, "your pack is empty");
games/rogue/inventory.c
293
messagef(0, "Character you want help for (* for all):");
games/rogue/inventory.c
353
messagef(0, "unknown character");
games/rogue/inventory.c
371
messagef(0, "%s", com_id_tab[i].com_desc);
games/rogue/inventory.c
419
messagef(0, "run %s%s", com_id_tab[n].com_desc + 8, until);
games/rogue/inventory.c
719
messagef(0, "no such item.");
games/rogue/inventory.c
724
messagef(0, "%c%c %s", ch, ch2, desc);
games/rogue/inventory.c
754
messagef(0, "not wielding anything");
games/rogue/inventory.c
760
messagef(0, "not wearing anything");
games/rogue/inventory.c
771
messagef(0, "what do you want identified?");
games/rogue/inventory.c
840
messagef(0, "'%c': %s", ch, id);
games/rogue/level.c
773
messagef(0, "%s", new_level_message);
games/rogue/level.c
787
messagef(0, "you're floating in the air!");
games/rogue/level.c
792
messagef(0, "I see no way down");
games/rogue/level.c
801
messagef(0, "I see no way up");
games/rogue/level.c
805
messagef(0, "your way is magically blocked");
games/rogue/level.c
833
messagef(0, "welcome to level %d", i);
games/rogue/level.c
883
messagef(0, "R-Hp: %.2f, E-Hp: %.2f (!: %d, V: %d)", real_average,
games/rogue/machdep.c
448
messagef(0, "cannot lock score file");
games/rogue/monster.c
714
messagef(0, "you hear a faint cry of anguish in the distance");
games/rogue/monster.c
849
messagef(0, "you hear a high pitched humming noise");
games/rogue/move.c
147
messagef(1, "%s", desc);
games/rogue/move.c
159
messagef(1, "moved onto %s", desc);
games/rogue/move.c
162
messagef(1, "%s(%c)", desc, obj->ichar);
games/rogue/move.c
328
messagef(0, "direction? ");
games/rogue/move.c
382
messagef(0, "%s", hunger_str);
games/rogue/move.c
387
messagef(1, "%s", hunger_str);
games/rogue/move.c
393
messagef(1, "%s", hunger_str);
games/rogue/move.c
402
messagef(1, "you faint");
games/rogue/move.c
408
messagef(1, "%s", you_can_move_again);
games/rogue/move.c
481
messagef(1, "you float gently to the ground");
games/rogue/move.c
489
messagef(0, "you feel yourself slowing down");
games/rogue/move.c
92
messagef(1, "you are being held");
games/rogue/move.c
94
messagef(0, "you are still stuck in the bear trap");
games/rogue/object.c
266
messagef(1, "object_at(): inconsistent");
games/rogue/object.c
640
messagef(0, "cannot allocate object, saving game");
games/rogue/object.c
740
messagef(0, "pack full");
games/rogue/object.c
743
messagef(0, "type of object?");
games/rogue/object.c
806
messagef(0, "%s", buf);
games/rogue/pack.c
113
messagef(0, "you're floating in the air!");
games/rogue/pack.c
118
messagef(1, "pick_up(): inconsistent");
games/rogue/pack.c
124
messagef(0, "the scroll turns to dust as you pick it up");
games/rogue/pack.c
141
messagef(1, "pack too full");
games/rogue/pack.c
159
messagef(0, "there's already something there");
games/rogue/pack.c
163
messagef(0, "you have nothing to drop");
games/rogue/pack.c
170
messagef(0, "no such item.");
games/rogue/pack.c
175
messagef(0, "%s", curse_message);
games/rogue/pack.c
181
messagef(0, "%s", curse_message);
games/rogue/pack.c
189
messagef(0, "%s", curse_message);
games/rogue/pack.c
209
messagef(0, "dropped %s", desc);
games/rogue/pack.c
285
messagef(0, "nothing appropriate");
games/rogue/pack.c
290
messagef(0, "%s", prompt);
games/rogue/pack.c
322
messagef(0, "%s", curse_message);
games/rogue/pack.c
328
messagef(0, "was wearing %s", desc);
games/rogue/pack.c
333
messagef(0, "not wearing any");
games/rogue/pack.c
345
messagef(0, "you're already wearing some");
games/rogue/pack.c
354
messagef(0, "no such item.");
games/rogue/pack.c
358
messagef(0, "you can't wear that");
games/rogue/pack.c
363
messagef(0, "wearing %s", desc);
games/rogue/pack.c
394
messagef(0, "%s", curse_message);
games/rogue/pack.c
403
messagef(0, "No such item.");
games/rogue/pack.c
407
messagef(0, "you can't wield %s",
games/rogue/pack.c
412
messagef(0, "in use");
games/rogue/pack.c
416
messagef(0, "wielding %s", desc);
games/rogue/pack.c
452
messagef(0, "no such item.");
games/rogue/pack.c
456
messagef(0, "surely you already know what that's called");
games/rogue/pack.c
559
messagef(0, "nothing here");
games/rogue/pack.c
564
messagef(0, "%s", desc);
games/rogue/pack.c
567
messagef(0, "%s(%c)", desc, obj->ichar);
games/rogue/play.c
218
messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims");
games/rogue/play.c
251
messagef(0, "%s", unknown_command);
games/rogue/play.c
258
messagef(0, "%s", unknown_command);
games/rogue/play.c
265
messagef(0, "%s", unknown_command);
games/rogue/play.c
272
messagef(0, "%s", unknown_command);
games/rogue/play.c
282
messagef(0, "%s", unknown_command);
games/rogue/play.c
289
messagef(0, "%s", unknown_command);
games/rogue/play.c
296
messagef(0, "%s", unknown_command);
games/rogue/play.c
71
messagef(1, "%s", hit_message);
games/rogue/ring.c
102
messagef(0, "%s", left_or_right);
games/rogue/ring.c
114
messagef(0, "there's already a ring on that hand");
games/rogue/ring.c
125
messagef(0, "%s", desc);
games/rogue/ring.c
162
messagef(0, "%s", left_or_right);
games/rogue/ring.c
176
messagef(0, "%s", no_ring);
games/rogue/ring.c
182
messagef(0, "%s", no_ring);
games/rogue/ring.c
186
messagef(0, "%s", curse_message);
games/rogue/ring.c
190
messagef(0, "removed %s", buf);
games/rogue/ring.c
256
messagef(0, "not wearing any rings");
games/rogue/ring.c
260
messagef(0, "%s", buf);
games/rogue/ring.c
264
messagef(0, "%s", buf);
games/rogue/ring.c
268
messagef(0, "ste %d, r_r %d, e_r %d, r_t %d, s_s %d, a_s %d, reg %d, r_e %d, s_i %d, m_a %d, aus %d",
games/rogue/ring.c
81
messagef(0, "wearing two rings already");
games/rogue/ring.c
88
messagef(0, "no such item.");
games/rogue/ring.c
92
messagef(0, "that's not a ring");
games/rogue/ring.c
96
messagef(0, "that ring is already being worn");
games/rogue/rogue.h
550
void messagef(boolean, const char *, ...) __printflike(2, 3);
games/rogue/save.c
104
messagef(0,
games/rogue/save.c
122
messagef(0, "problem accessing the save file");
games/rogue/save.c
395
messagef(0, "write() failed, don't know why");
games/rogue/save.c
85
messagef(0, "%s", fname);
games/rogue/score.c
133
messagef(0, "%s", message_buf);
games/rogue/score.c
135
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/score.c
156
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/score.c
157
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/score.c
185
messagef(1, "really quit?");
games/rogue/score.c
350
messagef(0, "cannot read/write/create score file");
games/rogue/score.c
449
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/score.c
451
messagef(0, "%s", "");
games/rogue/score.c
554
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/score.c
672
messagef(1, "%s", ""); /* gcc objects to just "" */
games/rogue/spec_hit.c
112
messagef(0, "the rust vanishes instantly");
games/rogue/spec_hit.c
117
messagef(0, "your armor weakens");
games/rogue/spec_hit.c
138
messagef(1, "you are frozen");
games/rogue/spec_hit.c
150
messagef(1, "%s", you_can_move_again);
games/rogue/spec_hit.c
170
messagef(0, "your purse feels lighter");
games/rogue/spec_hit.c
219
messagef(0, "she stole %s", desc);
games/rogue/spec_hit.c
369
messagef(1, "wait, that's a %s!", mon_name(monster));
games/rogue/spec_hit.c
405
messagef(0, "the %s's bite has weakened you",
games/rogue/spec_hit.c
443
messagef(0, "you feel weaker");
games/rogue/spec_hit.c
473
messagef(1, "the gaze of the %s has confused you",
games/rogue/throw.c
257
messagef(0, "the %svanishes as it hits the ground",
games/rogue/throw.c
74
messagef(0, "direction? ");
games/rogue/throw.c
88
messagef(0, "no such item.");
games/rogue/throw.c
92
messagef(0, "%s", curse_message);
games/rogue/trap.c
100
messagef(1, "the trap failed");
games/rogue/trap.c
109
messagef(1, "%s", trap_strings[(t*2)+1]);
games/rogue/trap.c
117
messagef(1, "%s", trap_strings[(t*2)+1]);
games/rogue/trap.c
132
messagef(1, "%s", trap_strings[(t*2)+1]);
games/rogue/trap.c
136
messagef(1, "%s", trap_strings[(t*2)+1]);
games/rogue/trap.c
192
messagef(0, "direction? ");
games/rogue/trap.c
209
messagef(0, "%s", trap_strings[t*2]);
games/rogue/trap.c
211
messagef(0, "no trap there");
games/rogue/trap.c
268
messagef(1, "%s",
games/rogue/use.c
107
messagef(0, "this tastes great, you feel warm all over");
games/rogue/use.c
110
messagef(0, "you begin to feel better");
games/rogue/use.c
114
messagef(0, "you begin to feel much better");
games/rogue/use.c
124
messagef(0, "you feel very sick now");
games/rogue/use.c
131
messagef(0, "you suddenly feel much more skillful");
games/rogue/use.c
138
messagef(0, "oh wow, everything seems so cosmic");
games/rogue/use.c
144
messagef(0, "%s", strange_feeling);
games/rogue/use.c
153
messagef(0, "%s", strange_feeling);
games/rogue/use.c
157
messagef(0, (halluc ? "what a trippy feeling" :
games/rogue/use.c
162
messagef(0, "you start to float in the air");
games/rogue/use.c
167
messagef(0, "you feel yourself moving much faster");
games/rogue/use.c
174
messagef(0, "hmm, this potion tastes like %sjuice",
games/rogue/use.c
202
messagef(0, "no such item.");
games/rogue/use.c
206
messagef(0, "you can't read that");
games/rogue/use.c
211
messagef(0, "you hear a maniacal laughter in the distance");
games/rogue/use.c
219
messagef(0, "your %sglow%s %sfor a moment",
games/rogue/use.c
231
messagef(0, "your hands tingle");
games/rogue/use.c
236
messagef(0, "your armor glows %sfor a moment",
games/rogue/use.c
242
messagef(0, "your skin crawls");
games/rogue/use.c
246
messagef(0, "this is a scroll of identify");
games/rogue/use.c
255
messagef(0, "you fall asleep");
games/rogue/use.c
260
messagef(0, "your armor is covered by a shimmering gold shield");
games/rogue/use.c
264
messagef(0, "your acne seems to have disappeared");
games/rogue/use.c
268
messagef(0, (!halluc) ?
games/rogue/use.c
280
messagef(0, "this scroll seems to have a map on it");
games/rogue/use.c
285
messagef(0, "your hands glow %sfor a moment",
games/rogue/use.c
380
messagef(0, "no such item, try again");
games/rogue/use.c
381
messagef(0, "%s", ""); /* gcc objects to just "" */
games/rogue/use.c
391
messagef(0, "%s", desc);
games/rogue/use.c
407
messagef(0, "no such item.");
games/rogue/use.c
411
messagef(0, "you can't eat that");
games/rogue/use.c
417
messagef(0, "yum, that tasted good");
games/rogue/use.c
419
messagef(0, "my, that was a yummy %s", fruit);
games/rogue/use.c
423
messagef(0, "yuk, that food tasted awful");
games/rogue/use.c
459
messagef(0, "you feel a strange sense of loss");
games/rogue/use.c
461
messagef(0, "the monster freezes");
games/rogue/use.c
463
messagef(0, "the monsters around you freeze");
games/rogue/use.c
515
messagef(1, "everything looks SO boring now");
games/rogue/use.c
522
messagef(1, "the veil of darkness lifts");
games/rogue/use.c
555
messagef(0, "%s", you_can_move_again);
games/rogue/use.c
564
messagef(0, "a cloak of darkness falls around you");
games/rogue/use.c
611
messagef(1, "you feel less %s now", (halluc ? "trippy" : "confused"));
games/rogue/use.c
90
messagef(0, "no such item.");
games/rogue/use.c
94
messagef(0, "you can't drink that");
games/rogue/use.c
99
messagef(0, "you feel stronger now, what bulging muscles!");
games/rogue/zap.c
202
messagef(0, "nothing happens");
games/rogue/zap.c
233
messagef(0, "not wizard anymore");
games/rogue/zap.c
242
messagef(0, "Welcome, mighty wizard!");
games/rogue/zap.c
244
messagef(0, "sorry");
games/rogue/zap.c
299
messagef(0, "the %s bounces", s);
games/rogue/zap.c
336
messagef(0, "the %s misses the %s", s,
games/rogue/zap.c
352
messagef(0, "the %s hits the %s", s,
games/rogue/zap.c
359
messagef(0, "the monster is frozen");
games/rogue/zap.c
369
messagef(0, "the %s hits the %s", s,
games/rogue/zap.c
376
messagef(0, "the %s misses", s);
games/rogue/zap.c
386
messagef(0, "the %s hits", s);
games/rogue/zap.c
77
messagef(0, "direction? ");
games/rogue/zap.c
91
messagef(0, "no such item.");
games/rogue/zap.c
95
messagef(0, "you can't zap with that");
games/rogue/zap.c
99
messagef(0, "nothing happens");