coord
coord shk; /* usual position shopkeeper */
coord shd; /* position shop door */
extern coord doors[DOORMAX];
coord mtrack[MTSZ]; /* monster track */
coord enexto(xchar, xchar);
coord mazexy(void);
int mfndpos(struct monst *, coord[9 ], int[9 ], int);
coord *gettrack(int, int);
coord getpos(int, const char *);
coord bhitpos;
coord doors[DOORMAX];
static coord dig_pos;
coord cc;
coord
coord cc;
coord poss[9];
coord *cp;
extern coord bhitpos; /* place where thrown weapon falls to the ground */
coord mm;
coord
coord foo[15], *tfoo;
static coord finddpos(int, int, int, int);
static coord
coord ff;
coord cc, tt;
coord dd;
coord mm;
coord mm;
coord
coord mm;
coord mm;
coord poss[9];
coord *cp;
mfndpos(struct monst *mon, coord poss[9], int info[9], int flag)
coord mm;
static coord tc[COLNO]; /* but watch reflecting beams! */
coord poss[9];
coord tc;
static coord utrack[UTSZ];
coord *
coord cc;
tester_ctx.coord.l2 = i;
tester_ctx.coord.l3 = i;
tester_ctx.coord.l4 = i;
} coord;
tester_ctx.coord.l1 = i;