games/rogue/hit.c
358
(!can_move(rogue.row, rogue.col, row, col))) {
games/rogue/move.c
86
if (!can_move(rogue.row, rogue.col, row, col)) {
games/rogue/rogue.h
464
boolean can_move(int, int, int, int);
games/rogue/room.c
146
if (can_move(row, col, row+i, col+j)) {