Blind
if (Blind)
if (!Blind) {
if (!Blind)
if (!Blind)
if (Blind || flags.run == 0)
if (!Blind)
if (Blind)
if (Blind || u.uswallow)
if (Blind) {
if (Blind) {
} else if (!rn2(4) && !Blind) {
Blind = d(2, 10);
if (Blind)
if (otmp->otyp == CARROT && !Blind) {
if (Blind) {
if (Blind)
if (Blind)
} else if (Blind)
if (!Blind) {
if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
if (Blind)
const char *verb = Blind ? "feel" : "see";
if (Blind) {
return (!!Blind);
if (Blind && otmp->otyp == DEAD_COCKATRICE && !uarmg) {
return (!!Blind);
if (!flags.mv || Blind)
if (mtmp->mcan && !Blind) {
if (!Blind) {
Blind = d(4, 12);
if (!Blind) {
if (Blind)
if (Blind)
if (Blind)
if (Blind)
if (!Blind)
if (Blind) {
if (!obj->dknown && !Blind)
if (!Blind)
if (Blind)
Blind = 1; /* see on next move */
if (!Blind)
Blind += rn1(100, 250);
if (Blind)
Blind = 1;
if (!Blind)
Blind += rnd(5);
else if (!Blind && (otmp = o_at(x, y)))
else if (!Blind && g_at(x, y))
if (room->lit || cansee(x, y) || Blind)
if (room->scrsym == '.' && !room->lit && !Blind) {
? ((Blind && Telepat) || canseemon(mtmp)) :
int show = (Blind && Telepat) || canseemon(mon);
if (!Blind)
if (Blind)
if (!Blind && dist(zx, zy) > 2) {
if (!scroll->dknown && Blind) {
if (Blind)
long saveBlind = Blind;
Blind = 0;
Blind = saveBlind;
if (Blind)
Amonnam(mtmp, Blind ? "gentle" : "beautiful"),
if (!Blind)