WOODSMAN
if (testbit(location[position].objects, WOODSMAN)) {
printf("%s\n", objdes[WOODSMAN]);
fight(WOODSMAN, 50);
setbit(location[ahead].objects, WOODSMAN);
setbit(location[back].objects, WOODSMAN);
setbit(location[left].objects, WOODSMAN);
setbit(location[right].objects, WOODSMAN);
{172, WOODSMAN},
setbit(location[7].objects, WOODSMAN); /* viper room */
setbit(location[20].objects, WOODSMAN); /* laser " */
{216, WOODSMAN},
{168, WOODSMAN},
{170, WOODSMAN},