Symbol: WHITE
games/gomoku/bdinit.c
159
sortframes[WHITE] = NULL;
games/gomoku/bdinit.c
56
sp->s_fval[WHITE][DIR_DR].s = 0x600;
games/gomoku/bdinit.c
57
sp->s_fval[WHITE][DIR_D_].s = 0x600;
games/gomoku/bdinit.c
58
sp->s_fval[WHITE][DIR_DL].s = 0x600;
games/gomoku/bdinit.c
64
sp->s_fval[WHITE][DIR_DR].s = 0x500;
games/gomoku/bdinit.c
65
sp->s_fval[WHITE][DIR_D_].s = 0x500;
games/gomoku/bdinit.c
66
sp->s_fval[WHITE][DIR_DL].s = 0x500;
games/gomoku/bdinit.c
72
sp->s_fval[WHITE][DIR_DR].s = 0x401;
games/gomoku/bdinit.c
73
sp->s_fval[WHITE][DIR_D_].s = 0x401;
games/gomoku/bdinit.c
74
sp->s_fval[WHITE][DIR_DL].s = 0x401;
games/gomoku/bdinit.c
81
sp->s_fval[WHITE][DIR__R].s = 0x600;
games/gomoku/bdinit.c
82
sp->s_fval[WHITE][DIR_DR].s = 0x600;
games/gomoku/bdinit.c
85
sp->s_fval[WHITE][DIR__R].s = 0x500;
games/gomoku/bdinit.c
88
sp->s_fval[WHITE][DIR_DR].s = 0x500;
games/gomoku/bdinit.c
92
sp->s_fval[WHITE][DIR__R].s = 0x401;
games/gomoku/bdinit.c
96
sp->s_fval[WHITE][DIR_DL].s = 0x600;
games/gomoku/bdinit.c
99
sp->s_fval[WHITE][DIR_DL].s = 0x500;
games/gomoku/bdisp.c
125
int ww = (int)strlen(plyr[WHITE]);
games/gomoku/bdisp.c
148
bw, plyr[BLACK], ww, plyr[WHITE]);
games/gomoku/main.c
170
input[color != BLACK ? BLACK : WHITE] = PROGRAM;
games/gomoku/main.c
174
input[WHITE] = USER;
games/gomoku/main.c
178
input[WHITE] = PROGRAM;
games/gomoku/main.c
197
color = WHITE;
games/gomoku/main.c
220
return WHITE;
games/gomoku/main.c
295
plyr[WHITE] = input[WHITE] == USER ? user : prog;
games/gomoku/main.c
323
color = color != BLACK ? BLACK : WHITE;
games/gomoku/main.c
370
input[WHITE] = INPUTF;
games/gomoku/main.c
376
plyr[WHITE] = input[WHITE] == USER ? user : prog;
games/gomoku/main.c
514
color = input[1] == 'b' ? BLACK : WHITE;
games/gomoku/main.c
520
game.nmoves % 2 == 0 ? BLACK : WHITE;
games/gomoku/main.c
564
sp->s_combo[WHITE].s, sp->s_level[WHITE],
games/gomoku/main.c
565
sp->s_nforce[WHITE], sp->s_wval, sp->s_flags);
games/gomoku/main.c
570
sp->s_fval[WHITE][0].s, sp->s_fval[WHITE][1].s,
games/gomoku/main.c
571
sp->s_fval[WHITE][2].s, sp->s_fval[WHITE][3].s);
games/gomoku/makemove.c
145
fsp->s_fval[WHITE][r].s = 0x600;
games/gomoku/makemove.c
163
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/makemove.c
215
cp = &fsp->s_fval[WHITE][r];
games/gomoku/makemove.c
72
if (sortframes[WHITE] == cbp)
games/gomoku/makemove.c
73
sortframes[WHITE] = cbp->c_next;
games/gomoku/makemove.c
85
if ((cb = sp->s_fval[WHITE][r]).s <= 0x500)
games/gomoku/pickmove.c
100
sp->s_level[WHITE] = 255;
games/gomoku/pickmove.c
102
sp->s_nforce[WHITE] = 0;
games/gomoku/pickmove.c
110
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
119
scanframes(WHITE);
games/gomoku/pickmove.c
131
sp->s_combo[WHITE].cv_force == 1)) {
games/gomoku/pickmove.c
136
sp->s_combo[WHITE].s, sp->s_level[WHITE],
games/gomoku/pickmove.c
137
sp->s_nforce[WHITE],
games/gomoku/pickmove.c
157
bsp->s_combo[WHITE].s, bsp->s_level[WHITE],
games/gomoku/pickmove.c
158
bsp->s_nforce[WHITE], bsp->s_wval);
games/gomoku/pickmove.c
161
wsp->s_combo[WHITE].s, wsp->s_level[WHITE],
games/gomoku/pickmove.c
162
wsp->s_nforce[WHITE],
games/gomoku/pickmove.c
206
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
98
sp->s_combo[WHITE].s = 0x601;
sys/arch/ia64/stand/common/interp_parse.c
115
state = WHITE;
sys/arch/ia64/stand/common/interp_parse.c
135
case WHITE: