WHITE
sortframes[WHITE] = NULL;
sp->s_fval[WHITE][DIR_DR].s = 0x600;
sp->s_fval[WHITE][DIR_D_].s = 0x600;
sp->s_fval[WHITE][DIR_DL].s = 0x600;
sp->s_fval[WHITE][DIR_DR].s = 0x500;
sp->s_fval[WHITE][DIR_D_].s = 0x500;
sp->s_fval[WHITE][DIR_DL].s = 0x500;
sp->s_fval[WHITE][DIR_DR].s = 0x401;
sp->s_fval[WHITE][DIR_D_].s = 0x401;
sp->s_fval[WHITE][DIR_DL].s = 0x401;
sp->s_fval[WHITE][DIR__R].s = 0x600;
sp->s_fval[WHITE][DIR_DR].s = 0x600;
sp->s_fval[WHITE][DIR__R].s = 0x500;
sp->s_fval[WHITE][DIR_DR].s = 0x500;
sp->s_fval[WHITE][DIR__R].s = 0x401;
sp->s_fval[WHITE][DIR_DL].s = 0x600;
sp->s_fval[WHITE][DIR_DL].s = 0x500;
int ww = (int)strlen(plyr[WHITE]);
bw, plyr[BLACK], ww, plyr[WHITE]);
input[color != BLACK ? BLACK : WHITE] = PROGRAM;
input[WHITE] = USER;
input[WHITE] = PROGRAM;
color = WHITE;
return WHITE;
plyr[WHITE] = input[WHITE] == USER ? user : prog;
color = color != BLACK ? BLACK : WHITE;
input[WHITE] = INPUTF;
plyr[WHITE] = input[WHITE] == USER ? user : prog;
color = input[1] == 'b' ? BLACK : WHITE;
game.nmoves % 2 == 0 ? BLACK : WHITE;
sp->s_combo[WHITE].s, sp->s_level[WHITE],
sp->s_nforce[WHITE], sp->s_wval, sp->s_flags);
sp->s_fval[WHITE][0].s, sp->s_fval[WHITE][1].s,
sp->s_fval[WHITE][2].s, sp->s_fval[WHITE][3].s);
fsp->s_fval[WHITE][r].s = 0x600;
player_color them = us != BLACK ? BLACK : WHITE;
cp = &fsp->s_fval[WHITE][r];
if (sortframes[WHITE] == cbp)
sortframes[WHITE] = cbp->c_next;
if ((cb = sp->s_fval[WHITE][r]).s <= 0x500)
sp->s_level[WHITE] = 255;
sp->s_nforce[WHITE] = 0;
player_color them = us != BLACK ? BLACK : WHITE;
scanframes(WHITE);
sp->s_combo[WHITE].cv_force == 1)) {
sp->s_combo[WHITE].s, sp->s_level[WHITE],
sp->s_nforce[WHITE],
bsp->s_combo[WHITE].s, bsp->s_level[WHITE],
bsp->s_nforce[WHITE], bsp->s_wval);
wsp->s_combo[WHITE].s, wsp->s_level[WHITE],
wsp->s_nforce[WHITE],
player_color them = us != BLACK ? BLACK : WHITE;
sp->s_combo[WHITE].s = 0x601;
state = WHITE;
case WHITE: