Symbol: WEAPON_SYM
games/hack/def.objects.h
163
WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
games/hack/def.objects.h
347
ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
games/hack/hack.cmd.c
131
{ WEAPON_SYM, doprwep },
games/hack/hack.do.c
412
if (obj->olet == WEAPON_SYM) {
games/hack/hack.fight.c
230
} else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
games/hack/hack.fight.c
391
if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
games/hack/hack.invent.c
917
(obj->olet == WEAPON_SYM && obj->otyp < BOOMERANG)))) {
games/hack/hack.mkobj.c
127
case WEAPON_SYM:
games/hack/hack.objnam.c
204
case WEAPON_SYM:
games/hack/hack.objnam.c
362
case WEAPON_SYM:
games/hack/hack.objnam.c
650
(cnt < 4 || (let == WEAPON_SYM && typ <= ROCK && cnt < 20)))
games/hack/hack.shk.c
180
RING_SYM, WAND_SYM, WEAPON_SYM, FOOD_SYM, SCROLL_SYM,
games/hack/hack.shk.c
882
case WEAPON_SYM:
games/hack/hack.shknam.c
201
WEAPON_SYM, shkweapons
games/hack/hack.u_init.c
107
{MACE, 1, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
108
{BOW, 1, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
109
{ARROW, 0, WEAPON_SYM, 25, 1}, /* quan is variable */
games/hack/hack.u_init.c
115
{TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
121
{LONG_SWORD, 0, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
122
{SPEAR, 2, WEAPON_SYM, 1, 1},
games/hack/hack.u_init.c
148
{DART, 2, WEAPON_SYM, 25, 1}, /* quan is variable */
games/hack/hack.u_init.c
342
if (obj->olet == WEAPON_SYM) {
games/hack/hack.u_init.c
377
if (obj->olet == WEAPON_SYM)
games/hack/hack.wield.c
120
if (!uwep || uwep->olet != WEAPON_SYM)
games/hack/hack.wield.c
135
if (!uwep || uwep->olet != WEAPON_SYM) {
games/hack/hack.zap.c
732
obj->olet = WEAPON_SYM;