Symbol: WAND
games/hack/def.objects.h
274
WAND("light", "iridium", 10, NODIR),
games/hack/def.objects.h
275
WAND("secret door detection", "tin", 5, NODIR),
games/hack/def.objects.h
276
WAND("create monster", "platinum", 5, NODIR),
games/hack/def.objects.h
277
WAND("wishing", "glass", 1, NODIR),
games/hack/def.objects.h
278
WAND("striking", "zinc", 9, IMMEDIATE),
games/hack/def.objects.h
279
WAND("slow monster", "balsa", 5, IMMEDIATE),
games/hack/def.objects.h
280
WAND("speed monster", "copper", 5, IMMEDIATE),
games/hack/def.objects.h
281
WAND("undead turning", "silver", 5, IMMEDIATE),
games/hack/def.objects.h
282
WAND("polymorph", "brass", 5, IMMEDIATE),
games/hack/def.objects.h
283
WAND("cancellation", "maple", 5, IMMEDIATE),
games/hack/def.objects.h
284
WAND("teleportation", "pine", 5, IMMEDIATE),
games/hack/def.objects.h
285
WAND("make invisible", "marble", 9, IMMEDIATE),
games/hack/def.objects.h
286
WAND("digging", "iron", 5, RAY),
games/hack/def.objects.h
287
WAND("magic missile", "aluminium", 10, RAY),
games/hack/def.objects.h
288
WAND("fire", "steel", 5, RAY),
games/hack/def.objects.h
289
WAND("sleep", "curved", 5, RAY),
games/hack/def.objects.h
290
WAND("cold", "short", 5, RAY),
games/hack/def.objects.h
291
WAND("death", "long", 1, RAY),
games/hack/def.objects.h
292
WAND(NULL, "oak", 0, 0),
games/hack/def.objects.h
293
WAND(NULL, "ebony", 0, 0),
games/hack/def.objects.h
294
WAND(NULL, "runed", 0, 0),
games/rogue/inventory.c
556
if (obj->what_is & (WEAPON | ARMOR | WAND | RING)) {
games/rogue/inventory.c
603
case WAND:
games/rogue/inventory.c
735
case WAND:
games/rogue/object.c
317
case WAND:
games/rogue/object.c
380
case WAND:
games/rogue/object.c
406
what_is = WAND;
games/rogue/object.c
596
obj->what_is = WAND;
games/rogue/pack.c
446
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
games/rogue/pack.c
455
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
games/rogue/pack.c
530
*mask = WAND;
games/rogue/room.c
237
case WAND:
games/rogue/score.c
583
case WAND:
games/rogue/use.c
386
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
games/rogue/zap.c
85
if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
games/rogue/zap.c
94
if (wand->what_is != WAND) {