Symbol: TUNNEL
games/rogue/level.c
407
} while (!(dungeon[*row][*col] & (HORWALL | TUNNEL)));
games/rogue/level.c
415
} while (!(dungeon[*row][*col] & (VERTWALL | TUNNEL)));
games/rogue/level.c
440
dungeon[row1][i] = TUNNEL;
games/rogue/level.c
443
dungeon[i][middle] = TUNNEL;
games/rogue/level.c
446
dungeon[row2][i] = TUNNEL;
games/rogue/level.c
455
dungeon[i][col1] = TUNNEL;
games/rogue/level.c
458
dungeon[middle][i] = TUNNEL;
games/rogue/level.c
461
dungeon[i][col2] = TUNNEL;
games/rogue/level.c
571
(!mask_room(rn, &srow, &scol, TUNNEL))) {
games/rogue/level.c
579
dungeon[srow][scol] = TUNNEL;
games/rogue/level.c
601
dungeon[srow][scol] = TUNNEL;
games/rogue/level.c
655
dungeon[r][c] = TUNNEL;
games/rogue/level.c
671
(dungeon[r-1][c] != TUNNEL) &&
games/rogue/level.c
672
(dungeon[r-1][c-1] != TUNNEL) &&
games/rogue/level.c
673
(dungeon[r-1][c+1] != TUNNEL) &&
games/rogue/level.c
674
(dungeon[r-2][c] != TUNNEL)) {
games/rogue/level.c
680
(dungeon[r+1][c] != TUNNEL) &&
games/rogue/level.c
681
(dungeon[r+1][c-1] != TUNNEL) &&
games/rogue/level.c
682
(dungeon[r+1][c+1] != TUNNEL) &&
games/rogue/level.c
683
(dungeon[r+2][c] != TUNNEL)) {
games/rogue/level.c
689
(dungeon[r][c-1] != TUNNEL) &&
games/rogue/level.c
690
(dungeon[r-1][c-1] != TUNNEL) &&
games/rogue/level.c
691
(dungeon[r+1][c-1] != TUNNEL) &&
games/rogue/level.c
692
(dungeon[r][c-2] != TUNNEL)) {
games/rogue/level.c
698
(dungeon[r][c+1] != TUNNEL) &&
games/rogue/level.c
699
(dungeon[r-1][c+1] != TUNNEL) &&
games/rogue/level.c
700
(dungeon[r+1][c+1] != TUNNEL) &&
games/rogue/level.c
701
(dungeon[r][c+2] != TUNNEL)) {
games/rogue/level.c
734
if (dungeon[row][col] == TUNNEL) {
games/rogue/level.c
754
gr_row_col(&row, &col, (FLOOR | TUNNEL | OBJECT | STAIRS));
games/rogue/level.c
760
if (dungeon[rogue.row][rogue.col] & TUNNEL) {
games/rogue/monster.c
159
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
269
(dungeon[row][col] & (FLOOR | TUNNEL))) {
games/rogue/monster.c
508
dr_course(monster, ((dungeon[mrow][mcol] & TUNNEL) ? 1 : 0),
games/rogue/monster.c
648
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
games/rogue/monster.c
701
(dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
games/rogue/move.c
122
(dungeon[row][col] & TUNNEL)) {
games/rogue/move.c
127
} else if (dungeon[row][col] & TUNNEL) {
games/rogue/move.c
205
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
games/rogue/move.c
221
(dungeon[rogue.row][rogue.col] & TUNNEL)) {
games/rogue/move.c
238
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
games/rogue/move.c
289
if ((((i - j) == 1) || ((i - j) == -1)) && (s & TUNNEL)) {
games/rogue/move.c
618
if ((dungeon[nrow][ncol] & TUNNEL) && is_passable(nrow, ncol)) {
games/rogue/object.c
220
(dungeon[row][col] == TUNNEL)) {
games/rogue/object.c
618
gr_row_col(&row, &col, (FLOOR | TUNNEL));
games/rogue/object.c
727
gr_row_col(&row, &col, (FLOOR | TUNNEL));
games/rogue/room.c
191
if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
games/rogue/room.c
192
if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
games/rogue/room.c
305
if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
games/rogue/room.c
375
unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
games/rogue/room.c
397
} else if (s & TUNNEL) {
games/rogue/spec_hit.c
297
(dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
games/rogue/throw.c
196
if (dungeon[*row][*col] & TUNNEL) {
games/rogue/throw.c
215
while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
games/rogue/throw.c
219
(dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
games/rogue/trap.c
173
} while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
games/rogue/zap.c
215
gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
usr.sbin/mrouted/cfparse.y
129
| TUNNEL interface addrname {
usr.sbin/mrouted/cfparse.y
488
return TUNNEL;
usr.sbin/mrouted/cfparse.y
84
%token PHYINT TUNNEL NAME