Symbol: TRAP
games/rogue/move.c
167
if (dungeon[row][col] & (DOOR | STAIRS | TRAP)) {
games/rogue/move.c
168
if ((!levitate) && (dungeon[row][col] & TRAP)) {
games/rogue/move.c
236
return((dungeon[row][col] & TRAP) ? 1 : 0);
games/rogue/move.c
238
return(dungeon[row][col] & (FLOOR | TUNNEL | DOOR | STAIRS | TRAP));
games/rogue/move.c
280
if (s & TRAP) {
games/rogue/move.c
482
if (dungeon[rogue.row][rogue.col] & TRAP) {
games/rogue/pack.c
158
if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
games/rogue/room.c
168
if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
games/rogue/room.c
202
if (mask & TRAP) {
games/rogue/room.c
375
unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
games/rogue/room.c
384
((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
games/rogue/room.c
393
} else if (s & TRAP) {
games/rogue/spec_hit.c
296
if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
games/rogue/throw.c
176
(!(dungeon[*row][*col] & TRAP)))) {
games/rogue/trap.c
173
} while (((dungeon[row][col] & (OBJECT|STAIRS|TRAP|TUNNEL)) ||
games/rogue/trap.c
183
dungeon[row][col] |= (TRAP | HIDDEN);
games/rogue/trap.c
207
if ((dungeon[row][col] & TRAP) && (!(dungeon[row][col] & HIDDEN))) {
games/rogue/trap.c
222
if (dungeon[i][j] & TRAP) {
games/rogue/trap.c
266
if (dungeon[row][col] & TRAP) {
sys/arch/amd64/amd64/db_machdep.c
144
case TRAP:
sys/arch/amd64/amd64/db_machdep.c
151
case TRAP:
sys/arch/amd64/amd64/db_machdep.c
232
*is_trap = TRAP;
sys/arch/epoc32/stand/e32boot/exe/e32boot.cpp
166
TRAP(err, netbsd = LoadNetBSDL());
sys/arch/epoc32/stand/e32boot/exe/e32boot.cpp
293
TRAP(err, netbsd = NetBSD::New(input, *args));
sys/arch/epoc32/stand/e32boot/exe/e32boot.cpp
295
TRAP(err, netbsd = NetBSD::New(Default, *args));
sys/arch/i386/i386/db_machdep.c
163
case TRAP:
sys/arch/i386/i386/db_machdep.c
170
case TRAP:
sys/arch/i386/i386/db_machdep.c
279
*is_trap = TRAP;