BLACK
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
sortframes[BLACK] = NULL;
int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
sp->s_fval[BLACK][DIR_DR].s = 0x600;
sp->s_fval[BLACK][DIR_D_].s = 0x600;
sp->s_fval[BLACK][DIR_DL].s = 0x600;
sp->s_fval[BLACK][DIR_DR].s = 0x500;
sp->s_fval[BLACK][DIR_D_].s = 0x500;
sp->s_fval[BLACK][DIR_DL].s = 0x500;
sp->s_fval[BLACK][DIR_DR].s = 0x401;
sp->s_fval[BLACK][DIR_D_].s = 0x401;
sp->s_fval[BLACK][DIR_DL].s = 0x401;
sp->s_fval[BLACK][DIR__R].s = 0x600;
sp->s_fval[BLACK][DIR_DR].s = 0x600;
sp->s_fval[BLACK][DIR__R].s = 0x500;
sp->s_fval[BLACK][DIR_DR].s = 0x500;
sp->s_fval[BLACK][DIR__R].s = 0x401;
sp->s_fval[BLACK][DIR_DL].s = 0x600;
sp->s_fval[BLACK][DIR_DL].s = 0x500;
int bw = (int)strlen(plyr[BLACK]);
bw, plyr[BLACK], ww, plyr[WHITE]);
input[color != BLACK ? BLACK : WHITE] = PROGRAM;
input[BLACK] = USER;
input[BLACK] = PROGRAM;
color = BLACK;
return BLACK;
player_color color = BLACK;
plyr[BLACK] = input[BLACK] == USER ? user : prog;
game.nmoves + 1, color == BLACK ? 2 : 9, "",
color = color != BLACK ? BLACK : WHITE;
color = BLACK;
input[BLACK] = INPUTF;
plyr[BLACK] = input[BLACK] == USER ? user : prog;
color = input[1] == 'b' ? BLACK : WHITE;
debuglog("suggest %c %s", color == BLACK ? 'B' : 'W',
game.nmoves % 2 == 0 ? BLACK : WHITE;
sp->s_combo[BLACK].s, sp->s_level[BLACK],
sp->s_nforce[BLACK],
sp->s_fval[BLACK][0].s, sp->s_fval[BLACK][1].s,
sp->s_fval[BLACK][2].s, sp->s_fval[BLACK][3].s);
fsp->s_fval[BLACK][r].s = 0x600;
player_color them = us != BLACK ? BLACK : WHITE;
union comboval *cp = &fsp->s_fval[BLACK][r];
if (sortframes[BLACK] == cbp)
sortframes[BLACK] = cbp->c_next;
if ((cb = sp->s_fval[BLACK][r]).s <= 0x500)
sp->s_nforce[BLACK] = 0;
player_color them = us != BLACK ? BLACK : WHITE;
scanframes(BLACK);
(sp->s_combo[BLACK].cv_force == 1 ||
sp->s_combo[BLACK].s, sp->s_level[BLACK],
sp->s_nforce[BLACK],
spot_index bs = us == BLACK ? os : ts;
spot_index ws = us == BLACK ? ts : os;
bsp->s_combo[BLACK].s, bsp->s_level[BLACK],
bsp->s_nforce[BLACK],
wsp->s_combo[BLACK].s, wsp->s_level[BLACK],
wsp->s_nforce[BLACK], wsp->s_wval);
player_color them = us != BLACK ? BLACK : WHITE;
sp->s_combo[BLACK].s = 0x601;
sp->s_level[BLACK] = 255;