Symbol: BLACK
games/gomoku/bdinit.c
117
cbp->c_combo.s = sp->s_fval[BLACK][r].s;
games/gomoku/bdinit.c
158
sortframes[BLACK] = NULL;
games/gomoku/bdinit.c
275
int len = 5 + board[s].s_fval[BLACK][ra].cv_win;
games/gomoku/bdinit.c
53
sp->s_fval[BLACK][DIR_DR].s = 0x600;
games/gomoku/bdinit.c
54
sp->s_fval[BLACK][DIR_D_].s = 0x600;
games/gomoku/bdinit.c
55
sp->s_fval[BLACK][DIR_DL].s = 0x600;
games/gomoku/bdinit.c
61
sp->s_fval[BLACK][DIR_DR].s = 0x500;
games/gomoku/bdinit.c
62
sp->s_fval[BLACK][DIR_D_].s = 0x500;
games/gomoku/bdinit.c
63
sp->s_fval[BLACK][DIR_DL].s = 0x500;
games/gomoku/bdinit.c
69
sp->s_fval[BLACK][DIR_DR].s = 0x401;
games/gomoku/bdinit.c
70
sp->s_fval[BLACK][DIR_D_].s = 0x401;
games/gomoku/bdinit.c
71
sp->s_fval[BLACK][DIR_DL].s = 0x401;
games/gomoku/bdinit.c
79
sp->s_fval[BLACK][DIR__R].s = 0x600;
games/gomoku/bdinit.c
80
sp->s_fval[BLACK][DIR_DR].s = 0x600;
games/gomoku/bdinit.c
84
sp->s_fval[BLACK][DIR__R].s = 0x500;
games/gomoku/bdinit.c
87
sp->s_fval[BLACK][DIR_DR].s = 0x500;
games/gomoku/bdinit.c
91
sp->s_fval[BLACK][DIR__R].s = 0x401;
games/gomoku/bdinit.c
95
sp->s_fval[BLACK][DIR_DL].s = 0x600;
games/gomoku/bdinit.c
98
sp->s_fval[BLACK][DIR_DL].s = 0x500;
games/gomoku/bdisp.c
124
int bw = (int)strlen(plyr[BLACK]);
games/gomoku/bdisp.c
148
bw, plyr[BLACK], ww, plyr[WHITE]);
games/gomoku/main.c
170
input[color != BLACK ? BLACK : WHITE] = PROGRAM;
games/gomoku/main.c
173
input[BLACK] = USER;
games/gomoku/main.c
177
input[BLACK] = PROGRAM;
games/gomoku/main.c
193
color = BLACK;
games/gomoku/main.c
218
return BLACK;
games/gomoku/main.c
285
player_color color = BLACK;
games/gomoku/main.c
294
plyr[BLACK] = input[BLACK] == USER ? user : prog;
games/gomoku/main.c
313
game.nmoves + 1, color == BLACK ? 2 : 9, "",
games/gomoku/main.c
323
color = color != BLACK ? BLACK : WHITE;
games/gomoku/main.c
342
color = BLACK;
games/gomoku/main.c
369
input[BLACK] = INPUTF;
games/gomoku/main.c
375
plyr[BLACK] = input[BLACK] == USER ? user : prog;
games/gomoku/main.c
514
color = input[1] == 'b' ? BLACK : WHITE;
games/gomoku/main.c
515
debuglog("suggest %c %s", color == BLACK ? 'B' : 'W',
games/gomoku/main.c
520
game.nmoves % 2 == 0 ? BLACK : WHITE;
games/gomoku/main.c
562
sp->s_combo[BLACK].s, sp->s_level[BLACK],
games/gomoku/main.c
563
sp->s_nforce[BLACK],
games/gomoku/main.c
567
sp->s_fval[BLACK][0].s, sp->s_fval[BLACK][1].s,
games/gomoku/main.c
568
sp->s_fval[BLACK][2].s, sp->s_fval[BLACK][3].s);
games/gomoku/makemove.c
144
fsp->s_fval[BLACK][r].s = 0x600;
games/gomoku/makemove.c
163
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/makemove.c
210
union comboval *cp = &fsp->s_fval[BLACK][r];
games/gomoku/makemove.c
70
if (sortframes[BLACK] == cbp)
games/gomoku/makemove.c
71
sortframes[BLACK] = cbp->c_next;
games/gomoku/makemove.c
83
if ((cb = sp->s_fval[BLACK][r]).s <= 0x500)
games/gomoku/pickmove.c
101
sp->s_nforce[BLACK] = 0;
games/gomoku/pickmove.c
110
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
118
scanframes(BLACK);
games/gomoku/pickmove.c
130
(sp->s_combo[BLACK].cv_force == 1 ||
games/gomoku/pickmove.c
134
sp->s_combo[BLACK].s, sp->s_level[BLACK],
games/gomoku/pickmove.c
135
sp->s_nforce[BLACK],
games/gomoku/pickmove.c
148
spot_index bs = us == BLACK ? os : ts;
games/gomoku/pickmove.c
149
spot_index ws = us == BLACK ? ts : os;
games/gomoku/pickmove.c
155
bsp->s_combo[BLACK].s, bsp->s_level[BLACK],
games/gomoku/pickmove.c
156
bsp->s_nforce[BLACK],
games/gomoku/pickmove.c
163
wsp->s_combo[BLACK].s, wsp->s_level[BLACK],
games/gomoku/pickmove.c
164
wsp->s_nforce[BLACK], wsp->s_wval);
games/gomoku/pickmove.c
206
player_color them = us != BLACK ? BLACK : WHITE;
games/gomoku/pickmove.c
97
sp->s_combo[BLACK].s = 0x601;
games/gomoku/pickmove.c
99
sp->s_level[BLACK] = 255;