SCROL
case SCROL:
case SCROL:
if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) {
case SCROL:
case SCROL:
what_is = SCROL;
obj->what_is = SCROL;
obj->what_is = SCROL;
if ( (obj->what_is == SCROL) &&
if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
*mask = SCROL;
case SCROL:
case SCROL:
ch = pack_letter("read what?", SCROL);
if (obj->what_is != SCROL) {
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {