RIGHT
case RIGHT:
moveplayer(right, RIGHT);
case RIGHT:
if (!moveplayer(right, RIGHT))
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
{ "right", RIGHT, VERB, NULL },
{ "r", RIGHT, VERB, NULL },
#define ritem flbr[RIGHT]
rel_dir = RIGHT;
j = (RIGHT + i) % NUMDIRECTIONS;
return RIGHT;
case RIGHT:
see(pp, RIGHT);
see(pp, RIGHT);
see(pp, RIGHT);
case RIGHT:
case RIGHT:
move_player(pp, RIGHT);
turn_player(pp, RIGHT);
case RIGHT:
case RIGHT:
case RIGHT:
return (dir == RIGHT);
case RIGHT:
case RIGHT:
case RIGHT:
bp->b_face = RIGHT;
case RIGHT:
bp->b_face = RIGHT;
bp->b_face = RIGHT;
case RIGHT:
case RIGHT:
bp->b_face = RIGHT;
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
case RIGHT:
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
#define isplayer(c) (c == LEFTS || c == RIGHT ||\
#define isplayer(c) (c == LEFTS || c == RIGHT ||\
case RIGHT:
put_door(&rooms[room2], RIGHT, &row2, &col2);
put_door(&rooms[room1], RIGHT, &row1, &col1);
dir = RIGHT;
case RIGHT:
if ((dir == LEFT) || (dir == RIGHT)) {
RIGHT : LEFT;
RIGHT : LEFT;
dirs[3] = RIGHT;
case RIGHT:
*d = RIGHT;
d = RIGHT/2;
return(RIGHT);
if (x > 6 + RIGHT) {
if (x_int <= 2 && y > RIGHT) {
rc = RIGHT(node);
RIGHT:
goto RIGHT;