Symbol: RIGHT
games/battlestar/command4.c
234
case RIGHT:
games/battlestar/command7.c
238
moveplayer(right, RIGHT);
games/battlestar/cypher.c
100
case RIGHT:
games/battlestar/cypher.c
101
if (!moveplayer(right, RIGHT))
games/battlestar/room.c
192
case RIGHT:
games/battlestar/room.c
205
case RIGHT:
games/battlestar/room.c
218
case RIGHT:
games/battlestar/room.c
231
case RIGHT:
games/battlestar/words.c
122
{ "right", RIGHT, VERB, NULL },
games/battlestar/words.c
123
{ "r", RIGHT, VERB, NULL },
games/hunt/hunt/otto.c
135
#define ritem flbr[RIGHT]
games/hunt/hunt/otto.c
471
rel_dir = RIGHT;
games/hunt/hunt/otto.c
567
j = (RIGHT + i) % NUMDIRECTIONS;
games/hunt/huntd/answer.c
386
return RIGHT;
games/hunt/huntd/draw.c
154
case RIGHT:
games/hunt/huntd/draw.c
155
see(pp, RIGHT);
games/hunt/huntd/draw.c
162
see(pp, RIGHT);
games/hunt/huntd/draw.c
167
see(pp, RIGHT);
games/hunt/huntd/draw.c
211
case RIGHT:
games/hunt/huntd/draw.c
369
case RIGHT:
games/hunt/huntd/execute.c
120
move_player(pp, RIGHT);
games/hunt/huntd/execute.c
123
turn_player(pp, RIGHT);
games/hunt/huntd/execute.c
207
case RIGHT:
games/hunt/huntd/execute.c
262
case RIGHT:
games/hunt/huntd/expl.c
173
case RIGHT:
games/hunt/huntd/shots.c
1048
return (dir == RIGHT);
games/hunt/huntd/shots.c
1049
case RIGHT:
games/hunt/huntd/shots.c
202
case RIGHT:
games/hunt/huntd/shots.c
232
case RIGHT:
games/hunt/huntd/shots.c
236
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
253
case RIGHT:
games/hunt/huntd/shots.c
260
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
283
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
295
case RIGHT:
games/hunt/huntd/shots.c
435
case RIGHT:
games/hunt/huntd/shots.c
474
bp->b_face = RIGHT;
games/hunt/huntd/shots.c
487
case RIGHT:
games/hunt/huntd/shots.c
540
case RIGHT:
games/hunt/huntd/shots.c
714
case RIGHT:
games/hunt/huntd/shots.c
770
case RIGHT:
games/hunt/huntd/shots.c
818
case RIGHT:
games/hunt/huntd/shots.c
859
case RIGHT:
games/hunt/huntd/shots.c
926
nbp = create_shot(bp->b_type, bp->b_y, bp->b_x + 1, RIGHT,
games/hunt/include/hunt_common.h
160
#define isplayer(c) (c == LEFTS || c == RIGHT ||\
games/hunt/include/hunt_common.h
163
#define isplayer(c) (c == LEFTS || c == RIGHT ||\
games/rogue/hit.c
403
case RIGHT:
games/rogue/level.c
331
put_door(&rooms[room2], RIGHT, &row2, &col2);
games/rogue/level.c
335
put_door(&rooms[room1], RIGHT, &row1, &col1);
games/rogue/level.c
337
dir = RIGHT;
games/rogue/level.c
409
case RIGHT:
games/rogue/level.c
433
if ((dir == LEFT) || (dir == RIGHT)) {
games/rogue/level.c
561
RIGHT : LEFT;
games/rogue/level.c
616
RIGHT : LEFT;
games/rogue/level.c
653
dirs[3] = RIGHT;
games/rogue/level.c
696
case RIGHT:
games/rogue/move.c
352
*d = RIGHT;
games/rogue/room.c
507
d = RIGHT/2;
games/rogue/spec_hit.c
512
return(RIGHT);
lib/libm/noieee_src/n_lgamma.c
166
if (x > 6 + RIGHT) {
lib/libm/noieee_src/n_lgamma.c
220
if (x_int <= 2 && y > RIGHT) {
usr.bin/midiplay/midiplay.c
853
rc = RIGHT(node);
usr.bin/sdiff/edit.c
112
RIGHT:
usr.bin/sdiff/edit.c
91
goto RIGHT;