POTION
if (testbit(inven, POTION)) {
clearbit(inven, POTION);
{190, POTION},
{ "potion", POTION, OBJECT, NULL },
POTION("restore strength", "orange"),
POTION("booze", "bubbly"),
POTION("invisibility", "glowing"),
POTION("fruit juice", "smoky"),
POTION("healing", "pink"),
POTION("paralysis", "puce"),
POTION("monster detection", "purple"),
POTION("object detection", "yellow"),
POTION("sickness", "white"),
POTION("confusion", "swirly"),
POTION("gain strength", "purple-red"),
POTION("speed", "ruby"),
POTION("blindness", "dark green"),
POTION("gain level", "emerald"),
POTION("extra healing", "sky blue"),
POTION("levitation", "brown"),
POTION(NULL, "brilliant blue"),
POTION(NULL, "clear"),
POTION(NULL, "magenta"),
POTION(NULL, "ebony"),
case POTION:
case POTION:
case POTION:
case POTION:
what_is = POTION;
obj->what_is = POTION;
obj->what_is = POTION;
if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
*mask = POTION;
case POTION:
case POTION:
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
ch = pack_letter("quaff what?", POTION);
if (obj->what_is != POTION) {