NSCENE
if (game < 0 || game >= NSCENE) {
extern struct scenario scene[NSCENE];
struct scenario scene[NSCENE] = {
if (sc < NSCENE) {
down(&pickerpos, &pickerscroll, NSCENE, LINES-12);
static int joinable[NSCENE];
for (i = 0; i < NSCENE; i++) {
if (game < 0 || game >= NSCENE) {
if (game < 0 || game >= NSCENE) {